Case studies in the personal fabrication of electronic products
暂无分享,去创建一个
[1] Daniela Karin Rosner,et al. DIY for CHI: methods, communities, and values of reuse and customization , 2009, CHI Extended Abstracts.
[2] Cornelius Herstatt,et al. On the Open Design of Tangible Goods , 2009 .
[3] Mark D. Gross,et al. Interactive paper devices: end-user design & fabrication , 2010, TEI '10.
[4] Takeo Igarashi,et al. Spatial sketch: bridging between movement & fabrication , 2010, TEI '10.
[5] Michael Eisenberg,et al. COMPUTER-AIDED DESIGN OF MECHANICAL AUTOMATA: ENGINEERING EDUCATION FOR CHILDREN , 2007 .
[6] Michael Eisenberg,et al. Pervasive Fabrication: Making Construction Ubiquitous in Education , 2007, Fifth Annual IEEE International Conference on Pervasive Computing and Communications Workshops (PerComW'07).
[7] Takeo Igarashi,et al. SketchChair: an all-in-one chair design system for end users , 2011, Tangible and Embedded Interaction.
[8] Kerstin Balka,et al. Open Source beyond software: An empirical investigation of the open design phenomenon , 2009 .
[9] Steve Hodges,et al. Prototyping with microsoft .net gadgeteer , 2011, Tangible and Embedded Interaction.
[10] Faythe Levine,et al. Handmade Nation: The Rise of DIY, Art, Craft, and Design , 2008 .
[11] Mark D. Gross,et al. Interactive fabrication: new interfaces for digital fabrication , 2010, TEI.
[12] Leah Buechley,et al. Fab FM: the design, making, and modification of an open-source electronic product , 2011, Tangible and Embedded Interaction.
[13] Mark D. Gross,et al. TOPAOKO: interactive construction kit , 2010, CHI EA '10.
[14] Jonathan Bean,et al. Learning from IKEA hacking: i'm not one to decoupage a tabletop and call it a day. , 2009, CHI.
[15] Neil Gershenfeld,et al. FAB: The Coming Revolution on Your Desktop--from Personal Computers to Personal Fabrication , 2005 .
[16] Susanne Seitinger,et al. Plywood punk: a holistic approach to designing animated artifacts , 2009, Tangible and Embedded Interaction.
[17] David W. McDonald,et al. Learning how: the search for craft knowledge on the internet , 2009, CHI.
[18] Ellen Yi-Luen Do,et al. THE DESIGNOSAUR AND THE FURNITURE FACTORY , 2006 .
[19] Catarina Mota,et al. The rise of personal fabrication , 2011, C&C '11.
[20] Leah Buechley,et al. LilyPad in the wild: how hardware's long tail is supporting new engineering and design communities , 2010, Conference on Designing Interactive Systems.
[21] Eric Paulos,et al. Rise of the expert amateur: DIY projects, communities, and cultures , 2010, NordiCHI.