This paper is concerned with a software simulation of movement of the human body. This simulation is being designed to drive a system for computer animation as part of a larger program concerned with the translation of movement notation into animated graphics. The simulation is based on a model of the human body as a network of special-purpose processors -one processor situated at each joint of the body -each with an instruction set designed around a set of "primitive movement concepts." We shall discuss the extent to which all these processors may employ the same architecture and the function of the network structure. Disciplines Computer Engineering | Computer Sciences Comments University of Pennsylvania Department of Computer and Information Science Technical Report. This technical report is available at ScholarlyCommons: http://repository.upenn.edu/cis_reports/999 The Simulation of Humm Movement by Computer Movement Project Report No. 14 Norman I. Badler Joseph O'Rourke Stephen W. Smoliar Lynne Weber September 1978 Work reported herein was supported by a grant from the National Science Foundation, Grant No. MCS76-19464. The Simulation of Hurran Movement by Computer Movement Project Report No. 14 Norman I. Badler Joseph O'Rourke Stephen W. Smoliar Lynne Weber September 1978 Work reported herein was supported by a grant from the National Science Foundation, Grant No. MCS76-19464. The Simulation of Human Movement by Computer Norman I. Ba.dler1' · Department of Computer and Information Science The Moore School of Electrical Engineering/D2 University of Pennsylvania Philadelphia, PA 19104 Joseph O'Rourke Department of Computer and Information Science The Moore School of Electrical Engineering/D2 University of Pennsylvania Philadelphia, PA 19104 Stephen W. Smoliar General Research Corporation P.O. Box 6770 Santa Barbara, CA 93111 Lynne Weber __ P_ea!_, _M~T·wick, Mitchell1_&._Co. 345 Park Ave. New York, NY 10022
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