Language learning effects through the integration of synchronous online communication: The case of video communication and Second Life
暂无分享,去创建一个
[1] Marta González-Lloret,et al. Technology-mediated TBLT : researching technology and tasks , 2014 .
[2] K. Jauregi. Integrating telecollaboration for intercultural language acquisition at secondary education: lessons learned , 2015 .
[3] David Crookall. Editorial: Simulation in Language Learning , 2002 .
[4] Bryan Smith,et al. The Relationship between Negotiated Interaction, Learner Uptake, and Lexical Acquisition in Task-Based Computer-Mediated Communication , 2005 .
[5] Steven Warburton,et al. 3D Design and Collaboration in Massively Multi-User Virtual Environments (MUVEs) , 2010 .
[6] T. Pica. Research on Negotiation: What Does It Reveal about Second-Language Learning Conditions, Processes, and Outcomes?. , 1994 .
[7] M C. Bueno Alastuey,et al. Perceived benefits and drawbacks of synchronous voice-based computer-mediated communication in the foreign language classroom , 2011 .
[8] Claire J. Kramsch,et al. Toward an Intercultural Stance: Teaching German and English through Telecollaboration. , 2005 .
[9] Mark Darhower. Interactional Features of Synchronous Computer-Mediated Communication in the Intermediate L2 Class: A Sociocultural Case Study , 2013 .
[10] Douglas W. Coleman,et al. Guest Editorial: Simulation and Computer-Assisted Language Learning , 2002 .
[11] W. Littlewood. The Task-Based Approach: Some Questions and Suggestions. , 2004 .
[12] Glynda Hull,et al. Cultural Citizenship and Cosmopolitan Practice: Global Youth Communicate Online , 2010, English Education.
[13] Mark R. Freiermuth. Connecting with Computer Science Students by Building Bridges , 2002 .
[14] Sarah Guth,et al. Close Encounters of a New Kind: The Use of Skype and Wiki in Telecollaboration , 2010 .
[15] Vincenza Tudini,et al. Using Native Speakers in Chat , 2003 .
[16] Thierry Chanier,et al. Developing online multimodal verbal communication to enhance the writing process in an audio-graphic conferencing environment , 2008, ReCALL.
[17] Mark Peterson,et al. EFL learner collaborative interaction in Second Life , 2012, ReCALL.
[18] Huub van den Bergh,et al. Integrating cross-cultural interaction through video-communication and virtual worlds in foreign language teaching programs: is there an added value? , 2013, ReCALL.
[19] Mark Peterson,et al. Towards a Research Agenda for the Use of Three-Dimensional Virtual Worlds in Language Learning , 2011 .
[20] Nasser Oroujlou. Input , Interaction , and the Second Language Learner , 2018 .
[21] Yuping Wang,et al. Task Design in Videoconferencing-Supported Distance Language Learning. , 2013 .
[22] Lina Lee,et al. Online interaction: negotiation of meaning and strategies used among learners of Spanish , 2001, ReCALL.
[23] S. Thorne. Transcultural communication in open internet environments and massively multiplayer online games , 2008 .
[24] Nicole Ziegler. SYNCHRONOUS COMPUTER-MEDIATED COMMUNICATION AND INTERACTION , 2015, Studies in Second Language Acquisition.
[25] Jill Pellettieri,et al. Network-based Language Teaching: Negotiation in cyberspace: The role of chatting in the development of grammatical competence , 2000 .
[26] S. Thorne,et al. Internet-mediated intercultural foreign language education , 2006 .
[27] Mark Peterson,et al. Learner participation patterns and strategy use in Second Life: an exploratory case study , 2010, ReCALL.
[28] P. Carey,et al. The third dimension. , 1998, Chest.
[29] Judith Molka-Danielsen,et al. Designing oral participation in Second Life – a comparative study of two language proficiency courses , 2009, ReCALL.
[30] Susan M. Gass,et al. Input and Second Language Acquisition Theories , 2017 .
[31] Ravi Purushotma,et al. Commentary: You're Not Studying, You're Just... , 2005 .
[32] Yuping Wang,et al. Negotiation of meaning in desktop videoconferencing-supported distance language learning , 2006, ReCALL.
[33] Susana M. Sotillo. Discourse Functions and Syntactic Complexity in Synchronous and Asynchronous Communication , 2000 .
[34] Marisol Fernández-García,et al. Negotiation of Meaning in Nonnative Speaker-Nonnative Speaker Synchronous Discussions , 2013 .
[35] Yong Zhao,et al. Recent Developments in Technology and Language Learning: A Literature Review and Meta-analysis , 2013 .
[36] Barry Pennock-Speck,et al. Telecollaboration in a secondary school context: Negotiation of meaning in English as a lingua franca/Spanish tandem interactions , 2015 .
[37] Regina Hampel,et al. Rethinking task design for the digital age: A framework for language teaching and learning in a synchronous online environment , 2006, ReCALL.
[38] Regine Hampel,et al. Online Communication in Language Learning and Teaching , 2007 .
[39] Steven L. Thorne,et al. Web 2.0, Synthetic Immersive Environments, and Mobile Resources for Language Education , 2013 .
[40] Michael H. Long. The Role of the Linguistic Environment in Second Language Acquisition , 1996 .
[41] Huifen Lin,et al. A Meta-Synthesis of Empirical Research on the Effectiveness of Computer-Mediated Communication (CMC) in SLA. , 2015 .
[42] Michael F. Young,et al. Attitude and Self-Efficacy Change: English Language Learning in Virtual Worlds , 2009 .
[43] Vincenza Tudini. Negotiation and Intercultural Learning in Italian Native Speaker Chat Rooms , 2007 .
[44] R. C. Gardner. Motivation and Second-Language Acquisition. , 1975 .
[45] James A. Coleman,et al. Complexities of learning and teaching languages in a real-time audiographic environment , 2005 .
[46] Teresa Pica,et al. Chapter 9. Choosing and using communication tasks for second language instruction , 2009 .
[47] 吉島 茂,et al. 文化と言語の多様性の中のCommon European Framework of Reference for Languages: Learning, teaching, assessment (CEFR)--それは基準か? (第10回明海大学大学院応用言語学研究科セミナー 講演) , 2008 .
[48] Dorothy M. Chun. Using computer networking to facilitate the acquisition of interactive competence , 1994 .
[49] Bryan Smith. COMPUTER-MEDIATED NEGOTIATED INTERACTION AND LEXICAL ACQUISITION , 2004, Studies in Second Language Acquisition.
[50] Andreas Müller-Hartmann,et al. The Role of Tasks in Promoting Intercultural Learning in Electronic Learning Networks. , 2000 .
[51] Francesca Helm,et al. The Multifarious Goals of Telecollaboration 2.0: Theoretical and Practical Implications , 2010 .
[52] Christine Develotte,et al. The use of the webcam for teaching a foreign language in a desktop videoconferencing environment , 2010, ReCALL.
[53] Evangeline Marlos Varonis,et al. Non-native/Non-native Conversations: A Model for Negotiation of Meaning , 1985 .
[54] Constance Steinkuehler. Massively Multiplayer Online Video Gaming as Participation in a Discourse , 2006 .
[55] Klaus Schwienhorst,et al. Why Virtual, Why Environments? Implementing Virtual Reality Concepts in Computer-Assisted Language Learning , 2002 .
[56] Bryan Smith. Computer–Mediated Negotiated Interaction: An Expanded Model , 2003 .
[57] Michael J. Lawson,et al. Developing German writing skills by way of Timbuktu , 1996, ReCALL.
[58] Shannon Sauro,et al. SCMC for SLA: A Research Synthesis , 2011 .
[59] Huifen Lin,et al. Establishing an empirical link between computer-mediated communication (CMC) and SLA: A meta-analysis of the research , 2014 .
[60] Markus Kötter,et al. Negotiation of Meaning and Codeswitching in Online Tandems , 2003 .
[61] Jody Clarke-Midura,et al. Multi-user virtual environments for teaching and learning , 2007 .
[62] Etsuko Toyoda,et al. Categorization of Text Chat Communication between Learners and Native Speakers of Japanese. , 2002 .
[63] M. Byram. Teaching and Assessing Intercultural Communicative Competence , 1997 .
[64] Kristi Jauregi,et al. Native/non-native speaker interactions through video-web communication: a clue for enhancing motivation? , 2012 .
[65] Spanish Interlanguage. COMPUTER MEDIATED COMMUNICATION: A WINDOW ON L2 SPANISH INTERLANGUAGE , 2016 .
[66] Todd Bryant,et al. Using World of Warcraft and Other MMORPGs to Foster a Targeted, Social, and Cooperative Approach Toward Language Learning , 2006 .
[67] Kristi Jauregi,et al. Virtual interaction through video-web communication: A step towards enriching and internationalizing language learning programs , 2008, ReCALL.
[68] Gabriela Adela Gánem-Gutiérrez,et al. The Third Dimension: a Sociocultural Theory Approach to the Design and Evaluation of 3D Virtual Worlds Tasks , 2014 .
[69] R. O’Dowd. Online foreign language interaction: Moving from the periphery to the core of foreign language education? , 2009, Language Teaching.
[70] Luke Plonsky,et al. The CALL-SLA Interface: Insights from a Second-Order Synthesis. , 2016 .
[71] Ton Koenraad,et al. Verbal interaction in Second Life: towards a pedagogic framework for task design , 2011 .
[72] Nicolas Guichon,et al. Preparatory study for the design of a desktop videoconferencing platform for synchronous language teaching , 2009 .
[73] Silke von der Emde,et al. Technically Speaking: Transforming Language Learning through Virtual Learning Environments (MOOs) , 2001 .
[74] Judith Molka-Danielsen,et al. Learning and Teaching in the Virtual World of Second Life , 2009 .