Introduction: Intelligent Learning Assessment in Serious Games
暂无分享,去创建一个
[1] Jannicke Baalsrud Hauge,et al. Implications of Learning Analytics for Serious Game Design , 2014, 2014 IEEE 14th International Conference on Advanced Learning Technologies.
[2] C. Neuper,et al. See Blockindiscussions, Blockinstats, Blockinand Blockinauthor Blockinprofiles Blockinfor Blockinthis Blockinpublication Neurophysiological Blockinmethods Blockinfor Blockinmonitoring Brain Blockinactivity Blockinin Blockinserious Blockingames Blockinand Blockinvirtual Environments: Blockina Blockin , 2022 .
[3] Paul Tamayo-Serrano,et al. Gamified In-Home Rehabilitation for Stroke Survivors: Analytical Review , 2018, Int. J. Serious Games.
[4] Gary Bente,et al. Serious games : mechanisms and effects , 2009 .
[5] Frank L. Greitzer,et al. Cognitive science implications for enhancing training effectiveness in a serious gaming context , 2007, JERC.
[6] Riccardo Berta,et al. Assessment in and of Serious Games: An Overview , 2013, Adv. Hum. Comput. Interact..
[7] Han L. J. van der Maas,et al. Set-theoretical and Combinatorial Instruments for Problem Space Analysis in Adaptive Serious Games , 2018, Int. J. Serious Games.
[8] Heide Lukosch,et al. Data Analytics of Mobile Serious Games: Applying Bayesian Data Analysis Methods , 2018, Int. J. Serious Games.
[9] Jannicke Baalsrud Hauge,et al. Jannicke Baalsrud Hauge, Elizabeth Boyle, Igor Mayer, Rob Nadolski, Johann C. K. H. Riedel, Pablo Moreno-Ger, Francesco Bellotti, Theodore Lim, James Ritchie , 2013 .