Despite the introduction of gender discrimination and equal legislation, the majority of women still receive lower salaries and status. According to the latest official figures the gender pay gap in Europe is 16%. Moreover, women face the so-called glass ceiling effect the invisible, yet unbreachable obstruction that keeps minorities and women from rising to the upper rungs of the corporate ladder, regardless of their qualifications. Thus, in order to develop a modern manifesto for fragmenting this glass ceiling, we endeavor into a community platform that will bring together good practices, successful stories and practical advice on how women can deal with these barriers. This paper discusses Womenpower (WE-ME), a community platform intending to link women mentors and mentees from the fields of academia, technology, business, and health care for promoting women‟s empowerment, equality, and social coherence. Given the nature of this endeavor, there is a need to approach the development as a horizontal process and democratize the design of the platform, allowing for different perspectives of stakeholders to be heard and determine the design decisions. Bringing together actors with diverse expertise in the design process encompasses both opportunities and challenges. A basic premise of our approach is that collective communities with diversity of expertise and different approaches to the problem will spark a powerful and dynamic interaction promoting social creativity and building environments that move beyond traditional discipline-bound solutions. In this process, actors with different perspectives undergo a process of mutual ignorance and build on reciprocal teaching and learning for generating new understandings on how a women‟s mentoring platform can be shaped. To this aim, we found Fischer‟s [1] „Communities of interest‟ to be directly relevant. Communities of Interest (CoI) bring together stakeholders with different kinds of expertise to come together for a joint venture. We developed three CoIs: 1) a team made up of end users, graphic and software designers. The first CoI was mediated by computational (mobile devices) and traditional means (paper and pencil) allowing for face-to-face interaction, thus maximizing communication between stakeholders; 2) a team made up of end users from the fields of academia, business and technology. The second CoI was mediated by an interactive tabletop allowing for simultaneous projection, discussion and commenting of the product; and 3) a team made up of end users, graphic and software designers. The third CoI operated within a social networking channel allowing for group members to discuss and comment on how the community platform should be constructed. This paper, discusses some examples of how various collectives of professionals came together for addressing a design problem and boost both individual and collective creativity. This study demonstrated that small communities consisting of diverse actors can determine and resolve important design parameters, thus reducing the risk of building a system which fails to meet users‟ needs.
[1]
Jan Gulliksen,et al.
Key principles for user-centred systems design
,
2003,
Behav. Inf. Technol..
[2]
Marie-Pierre Moreau,et al.
Equal Opportunities Policies in English Schools: Towards Greater Gender Equality in the Teaching Workforce?
,
2008
.
[3]
L. Morley.
The rules of the game: women and the leaderist turn in higher education
,
2013
.
[4]
G. Fischer.
Communities of Interest: Learning through the Interaction of Multiple Knowledge Systems
,
2001
.
[5]
K. Monroe,et al.
Gender Equality in Academia: Bad News from the Trenches, and Some Possible Solutions
,
2008,
Perspectives on Politics.
[6]
John D. Gould,et al.
How to design usable systems
,
1995
.
[7]
Gerhard Fischer,et al.
Social Creativity: Exploiting the Power of Cultures of Participation
,
2011,
2011 Seventh International Conference on Semantics, Knowledge and Grids.
[8]
Gerhard Fischer,et al.
Extending boundaries with meta-design and cultures of participation
,
2010,
NordiCHI.
[9]
Jan Gulliksen,et al.
User centred systems design
,
2007
.
[10]
Natalie Fenton.
The problematics of postmodernism for feminist media studies
,
2000
.
[11]
Stephen L. Mueller.
Gender‐based income disparity among self‐employed professionals
,
2007
.
[12]
Lisa Garforth,et al.
Women and Science: What's the Problem?
,
2009
.
[13]
Nile M. Khanfar,et al.
Gender Inequality in the Workforce: A Human Resource Management Quandary
,
2013
.
[14]
J. Moon,et al.
Gender Mainstreaming and Corporate Social Responsibility: Reporting Workplace Issues
,
2005
.
[15]
Henry Etzkowitz,et al.
Gender Dynamics in Science and Technology :: From the "Leaky Pipeline" to the "Vanish Box"
,
2011
.
[16]
Yvonne Benschop,et al.
Slaying the Seven-Headed Dragon: The Quest for Gender Change in Academia - www-publicatie
,
2011
.
[17]
Jakob Nielsen,et al.
Usability engineering
,
1997,
The Computer Science and Engineering Handbook.
[18]
E. Hafner-Burton,et al.
Mainstreaming Gender in Global Governance
,
2002
.
[19]
Martin Zebracki,et al.
Sex in the city: gender mainstreaming urban governance in Europe. The case of Sweden and Italy
,
2014
.
[20]
Annu-Maaria Nivala,et al.
User‐Centred Design
,
2010
.