Increasing Iterate Averaging for Solving Saddle-Point Problems
暂无分享,去创建一个
[1] A. Juditsky,et al. 5 First-Order Methods for Nonsmooth Convex Large-Scale Optimization , I : General Purpose Methods , 2010 .
[2] Michael H. Bowling,et al. Solving Heads-Up Limit Texas Hold'em , 2015, IJCAI.
[3] Noam Brown,et al. Superhuman AI for heads-up no-limit poker: Libratus beats top professionals , 2018, Science.
[4] Tuomas Sandholm,et al. Solving Large Sequential Games with the Excessive Gap Technique , 2018, NeurIPS.
[5] Javier Peña,et al. First-Order Algorithm with O(ln(1/e)) Convergence for e-Equilibrium in Two-Person Zero-Sum Games , 2008, AAAI.
[6] Antonin Chambolle,et al. A First-Order Primal-Dual Algorithm for Convex Problems with Applications to Imaging , 2011, Journal of Mathematical Imaging and Vision.
[7] Arkadi Nemirovski,et al. Prox-Method with Rate of Convergence O(1/t) for Variational Inequalities with Lipschitz Continuous Monotone Operators and Smooth Convex-Concave Saddle Point Problems , 2004, SIAM J. Optim..
[8] Vijay V. Vazirani,et al. Eisenberg-Gale markets: Algorithms and game-theoretic properties , 2010, Games Econ. Behav..
[9] Marc Teboulle,et al. Mirror descent and nonlinear projected subgradient methods for convex optimization , 2003, Oper. Res. Lett..
[10] E. Eisenberg,et al. CONSENSUS OF SUBJECTIVE PROBABILITIES: THE PARI-MUTUEL METHOD, , 1959 .
[11] Javier Peña,et al. Smoothing Techniques for Computing Nash Equilibria of Sequential Games , 2010, Math. Oper. Res..
[12] Yurii Nesterov,et al. Excessive Gap Technique in Nonsmooth Convex Minimization , 2005, SIAM J. Optim..
[13] Tuomas Sandholm,et al. Optimistic Regret Minimization for Extensive-Form Games via Dilated Distance-Generating Functions , 2019, NeurIPS.
[14] Alexander Peysakhovich,et al. Computing Large Market Equilibria using Abstractions , 2019, EC.
[15] Neil Burch,et al. Heads-up limit hold’em poker is solved , 2015, Science.
[16] Kevin Waugh,et al. Faster algorithms for extensive-form game solving via improved smoothing functions , 2018, Mathematical Programming.