Let the Bot Take Care of It: Exploring #CapIt, a Whiteboard Table Capture System

Dorothé Smit, Andreas Lindlbauer, Martin Murer, Bart Hengeveld* and Manfred Tscheligi University of Salzburg, Austria; *Eindhoven University of Technology, the Netherlands dorothe.smit@sbg.ac.at Smit, D.; Lindlbauer, A.; Murer, M.; Hengeveld, B.; Tscheligi, M. (2019): Let the Bot Take Care of It: Exploring #CapIt, a Whiteboard Table Capture System. In: Proceedings of the 17th European Conference on Computer-Supported Cooperative Work: The International Venue on Practice-centred Computing an the Design of Cooperation Technologies Exploratory Papers, Reports of the European Society for Socially Embedded Technologies (ISSN 2510-2591), DOI: 10.18420/ecscw2019_ep16

[1]  Takeo Igarashi,et al.  Flatland: new dimensions in office whiteboards , 1999, CHI '99.

[2]  Eric Saund Bringing the Marks on a Whiteboard to Electronic Life , 1999, CoBuild.

[3]  Roman Rädle,et al.  When Tablets meet Tabletops: The Effect of Tabletop Size on Around-the-Table Collaboration with Personal Tablets , 2016, CHI.

[4]  Peter Robinson,et al.  Territorial coordination and workspace awareness in remote tabletop collaboration , 2009, CHI.

[5]  James A. Landay,et al.  Interactive sketching for the early stages of user interface design , 1995, CHI '95.

[6]  Yang Zhang,et al.  Wall++: Room-Scale Interactive and Context-Aware Sensing , 2018, CHI.

[7]  David Miller,et al.  The interactive whiteboard: a literature survey , 2005 .

[8]  Margot Brereton,et al.  Design from the everyday: continuously evolving, embedded exploratory prototypes , 2010, Conference on Designing Interactive Systems.

[9]  Stacey D. Scott,et al.  Post-meeting Curation of Whiteboard Content Captured with Mobile Devices , 2018, ISS.

[10]  Nancy A. Van House Interview viz: visualization-assisted photo elicitation , 2006, CHI EA '06.

[11]  Raja Gumienny,et al.  Understanding the adoption of digital whiteboard systems for collaborative design work , 2014 .

[12]  Christian Müller-Tomfelde Tabletops - Horizontal Interactive Displays , 2010, Human-Computer Interaction Series.

[13]  Saul Greenberg,et al.  Supporting transitions in work: informing large display application design by understanding whiteboard use , 2009, GROUP.

[14]  Yvonne Rogers,et al.  Collaborating around vertical and horizontal large interactive displays: which way is best? , 2004, Interact. Comput..

[15]  M. Sheelagh T. Carpendale,et al.  Roles of Orientation in Tabletop Collaboration: Comprehension, Coordination and Communication , 2004, Computer Supported Cooperative Work (CSCW).

[16]  Volker Wulf,et al.  Infrastructuring: Toward an Integrated Perspective on the Design and Use of Information Technology , 2009, J. Assoc. Inf. Syst..

[17]  Wendy Ju,et al.  Range: exploring proxemics in collaborative whiteboard interaction , 2007, CHI Extended Abstracts.

[18]  Lars Erik Holmquist,et al.  Total recall: in-place viewing of captured whiteboard annotations , 2003, CHI Extended Abstracts.

[19]  Elizabeth D. Mynatt,et al.  Secrets to success and fatal flaws: the design of large-display groupware , 2006, IEEE Computer Graphics and Applications.

[20]  Jelle van Dijk,et al.  Traces in creative spaces , 2011, C&C '11.

[21]  M. Sheelagh T. Carpendale,et al.  Territoriality in collaborative tabletop workspaces , 2004, CSCW.

[22]  Magdalena Mateescu,et al.  Mine, Yours, Ours: Coordination through Workspace Arrangements and Territoriality in Tabletop Interaction , 2018, MUM.

[23]  André van der Hoek,et al.  How Software Designers Interact with Sketches at the Whiteboard , 2015, IEEE Transactions on Software Engineering.

[24]  Jonathan Grudin,et al.  Why Groupware Succeeds: Discretion or Mandate? , 1995, ECSCW.

[25]  Johnny Saldaña,et al.  The Coding Manual for Qualitative Researchers , 2009 .

[26]  Gary Beauchamp,et al.  Reviewing the literature on interactive whiteboards , 2007 .

[27]  Pg Philemonne Jaasma,et al.  On the Role of External Representations in Designing for Participatory Sensemaking , 2017 .

[28]  Dan Cosley,et al.  What do you know?: experts, novices and territoriality in collaborative systems , 2010, CHI.

[29]  Eric Ras,et al.  Collaborative Problem Solving with Objects: Physical Aspects of a Tangible Tabletop in Technology-based Assessment , 2012, COOP.

[30]  Caroline Hummels,et al.  Seven Principles to Design for Embodied Sensemaking , 2015, TEI.

[31]  Robert DeLine,et al.  Let's go to the whiteboard: how and why software developers use drawings , 2007, CHI.

[32]  Regan L. Mandryk,et al.  An evaluation of coordination techniques for protecting objects and territories in tabletop groupware , 2009, CHI.

[33]  Nanna Inie,et al.  How Interaction Designers use Tools to Capture, Manage, and Collaborate on Ideas , 2017, CHI Extended Abstracts.

[34]  André van der Hoek,et al.  Supporting informal design with interactive whiteboards , 2014, CHI.

[35]  M. Sheelagh T. Carpendale,et al.  Follow that sketch: Lifecycles of diagrams and sketches in software development , 2011, 2011 6th International Workshop on Visualizing Software for Understanding and Analysis (VISSOFT).

[36]  E. Sanders Generative Tools for Co-designing , 2000 .

[37]  Stacey D. Scott,et al.  Collaborative sensemaking on a digital tabletop and personal tablets: prioritization, comparisons, and tableaux , 2013, CHI.

[38]  Sara Melissa Triplett Design Workspaces: Preserving and Recovering Meaning in Groups of Sketches - eScholarship , 2016 .

[39]  Scott Carter,et al.  Let's go from the whiteboard: supporting transitions in work through whiteboard capture and reuse , 2010, CHI.

[40]  Zhengyou Zhang,et al.  Note-taking with a camera: whiteboard scanning and image enhancement , 2004, 2004 IEEE International Conference on Acoustics, Speech, and Signal Processing.

[41]  Allen R. Hanson,et al.  Whiteboard Content Extraction and Analysis for the Classroom Environment , 2008, 2008 Tenth IEEE International Symposium on Multimedia.

[42]  Confirmation Model UNDERSTANDING INFORMATION SYSTEMS CONTINUANCE: AN EXPECTATION- , 2001 .

[43]  Mark W. Newman,et al.  The designers' outpost: a tangible interface for collaborative web site , 2001, UIST '01.

[44]  Anders Bruun,et al.  Escaping the Trough: Towards Real-World Impact of Tabletop Research , 2017, Int. J. Hum. Comput. Interact..

[45]  Brian P. Bailey,et al.  Designers' use of paper and the implications for informal tools , 2005, OZCHI.

[46]  Eija Korpelainen,et al.  Systems approach for analysing problems in IT system adoption at work , 2013, Behav. Inf. Technol..

[47]  Irina Shklovski,et al.  Participant Driven Photo Elicitation for Understanding Activity Tracking: Benefits and Limitations , 2017, CSCW.

[48]  Jennifer Mankoff,et al.  When participants do the capturing: the role of media in diary studies , 2005, CHI.

[49]  Herbert A. Simon,et al.  Why a Diagram is (Sometimes) Worth Ten Thousand Words , 1987, Cogn. Sci..

[50]  Zicheng Liu,et al.  Why take notes? Use the whiteboard capture system , 2003, 2003 IEEE International Conference on Acoustics, Speech, and Signal Processing, 2003. Proceedings. (ICASSP '03)..

[51]  M. Diehl,et al.  Productivity loss in brainstorming groups: Toward the solution of a riddle. , 1987 .

[52]  Alexander Richter,et al.  "I Can Simply..." - Theorizing Simplicity As A Design Principle And Usage Factor , 2013, ECIS.

[53]  A. I. Keller,et al.  For Inspiration Only; Designer interaction with informal collections of visual material , 2005 .

[54]  Douglas A. Harper,et al.  Talking about pictures: A case for photo elicitation , 2002 .

[55]  Alan Pearman,et al.  Electronic Whiteboards: Review of the Literature , 2015, MIE.

[56]  Scott R. Klemmer,et al.  How bodies matter: five themes for interaction design , 2006, DIS '06.

[57]  Meredith Ringel Morris,et al.  WeSearch: supporting collaborative search and sensemaking on a tabletop display , 2010, CSCW '10.

[58]  E. Price,et al.  Don't Erase that Whiteboard! Archiving Student Work on a Photo-Sharing Website , 2011 .

[59]  Christopher Andrews,et al.  Space to think: large high-resolution displays for sensemaking , 2010, CHI.

[60]  John C. Tang Findings from Observational Studies of Collaborative Work , 1991, Int. J. Man Mach. Stud..

[61]  Yvonne Rogers,et al.  When the fingers do the talking: A study of group participation with varying constraints to a tabletop interface , 2008, 2008 3rd IEEE International Workshop on Horizontal Interactive Human Computer Systems.

[62]  Jonathan Grudin,et al.  Why CSCW applications fail: problems in the design and evaluationof organizational interfaces , 1988, CSCW '88.

[63]  Paul Marshall,et al.  Beyond one-size-fits-all: how interactive tabletops support collaborative learning , 2011, IDC.

[64]  Clemens Nylandsted Klokmose,et al.  The Mysterious Whiteboard , 2013, INTERACT.

[65]  Awab Fakih Real-Time Whiteboard Capture System , 2012 .

[66]  Jason Bennett Thatcher,et al.  The Role of Trust in Postadoption IT Exploration: An Empirical Examination of Knowledge Management Systems , 2011, IEEE Transactions on Engineering Management.

[67]  Barry Buzan,et al.  The Mind Map Book: How to Use Radiant Thinking to Maximize Your Brain's Untapped Potential , 1994 .

[68]  Caroline Hummels,et al.  Ideating in Skills: Developing Tools for Embodied Co-Design , 2016, TEI.