Texture Level of Detail Strategies for Real-Time Ray Tracing
暂无分享,去创建一个
Tomas Akenine-Möller | Tero Karras | Jim K. Nilsson | Magnus Andersson | Colin Barré-Brisebois | Robert M. Toth | Tero Karras | T. Akenine-Möller | J. Nilsson | M. Andersson | Róbert Tóth | Colin Barré-Brisebois
[1] Paul S. Heckbert,et al. Fundamentals of Texture Mapping and Image Warping , 1989 .
[2] Martin White,et al. MIP-Map Level Selection for Texture Mapping , 1998, IEEE Trans. Vis. Comput. Graph..
[3] Joel McCormack,et al. Feline: fast elliptical lines for anisotropic texture mapping , 1999, SIGGRAPH.
[4] Greg Humphreys,et al. Physically Based Rendering: From Theory to Implementation , 2004 .
[5] Lance Williams,et al. Pyramidal parametrics , 1983, SIGGRAPH.
[6] Douglas Voorhies,et al. Reflection vector shading hardware , 1994, SIGGRAPH.
[7] Mark Segal,et al. The OpenGL Graphics System: A Specification , 2004 .
[8] H. Piaggio. Differential Geometry of Curves and Surfaces , 1952, Nature.
[9] Paul S. Heckbert,et al. Survey of Texture Mapping , 1986, IEEE Computer Graphics and Applications.
[10] Yves D. Willems,et al. Path Differentials and Applications , 2001, Rendering Techniques.
[11] Paul S. Heckbert,et al. Creating Raster Omnimax Images from Multiple Perspective Views Using the Elliptical Weighted Average Filter , 1986, IEEE Computer Graphics and Applications.
[12] John Amanatides,et al. Ray tracing with cones , 1984, SIGGRAPH.
[13] Turner Whitted,et al. An improved illumination model for shaded display , 1979, CACM.
[14] Tomas Akenine-Möller,et al. Fast, Minimum Storage Ray-Triangle Intersection , 1997, J. Graphics, GPU, & Game Tools.
[15] Kenny Erleben,et al. Photon differentials , 2007, GRAPHITE '07.
[16] Rui Wang,et al. Interactive Glossy Reflections using GPU‐based Ray Tracing with Adaptive LOD , 2008, Comput. Graph. Forum.
[17] Andrew Kensler,et al. RenderMan , 2018, ACM Trans. Graph..
[18] Wenzel Jakob,et al. Physically Based Rendering: From Theory To Implementation (third edition) , 2015 .
[19] Joohwan Kim,et al. Towards foveated rendering for gaze-tracked virtual reality , 2016, ACM Trans. Graph..
[20] Per H. Christensen,et al. Ray Differentials and Multiresolution Geometry Caching for Distribution Ray Tracing in Complex Scenes , 2003, Comput. Graph. Forum.
[21] Homan Igehy,et al. Tracing ray differentials , 1999, SIGGRAPH.
[22] Derek Nowrouzezahrai,et al. Antialiasing Complex Global Illumination Effects in Path-Space , 2017, ACM Trans. Graph..