Collaborative interactive physical simulation
暂无分享,去创建一个
Jérémie Dequidt | Laurent Grisoni | Christophe Chaillou | L. Grisoni | C. Chaillou | Jérémie Dequidt
[1] John Locke. An Introduction to the Internet Networking Environment and SIMNET/DIS , 1993 .
[2] Randima Fernando,et al. GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics , 2004 .
[3] Matt Adcock,et al. Using collaborative haptics in remote surgical training , 2005, First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems. World Haptics Conference.
[4] Joel Brown,et al. Spring: a general framework for collaborative, real-time surgical simulation. , 2002, Studies in health technology and informatics.
[5] Marie-Paule Cani,et al. Displacement constraints for interactive modeling and animation of articulated structures , 1994, The Visual Computer.
[6] Ming C. Lin,et al. Stable and responsive six-degree-of-freedom haptic manipulation using implicit integration , 2005, First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems. World Haptics Conference.
[7] Jérémie Allard,et al. FlowVR: A Middleware for Large Scale Virtual Reality Applications , 2004, Euro-Par.
[8] John Kenneth Salisbury,et al. A Collaborative Virtual Environment for the Simulation of Temporal Bone Surgery , 2004, MICCAI.
[9] Laurent Grisoni,et al. Asynchronous Interactive Physical Simulation , 2004 .
[10] Jean-Christophe Nebel,et al. Collaborative animation over the network , 1999, Proceedings Computer Animation 1999.
[11] Thomas Sangild Sørensen,et al. A GPU accelerated spring mass system for surgical simulation. , 2005, Studies in health technology and informatics.
[12] Chris Gunn,et al. A networked haptic virtual environment for teaching temporal bone surgery. , 2005, Studies in health technology and informatics.
[13] James M. Calvin,et al. The SIMNET virtual world architecture , 1993, Proceedings of IEEE Virtual Reality Annual International Symposium.