Rear-projected screens such as those in Digital Light Projection (DLP) televisions suffer from an image quality problem called hot spotting, where the image is brightest at a point dependent on the viewing angle. In rear-projected mulit-screen configurations such as the StarCAVE at Calit2, this causes discontinuities in brightness at the edges where screens meet, and thus in the 3D image perceived by the user. In the StarCAVE we know the viewer's position in 3D space and we have programmable graphics hardware, so we can mitigate this effect by performing post-processing in the inverse of the pattern, yielding a homogenous image at the output. Our implementation improves brightness homogeneity by a factor of 4 while decreasing frame rate by only 1-3 fps.
[1]
Falko Kuester,et al.
The StarCAVE, a third-generation CAVE and virtual reality OptIPortal
,
2009,
Future Gener. Comput. Syst..
[2]
I. Freund,et al.
Angular intensity and polarization dependence of diffuse transmission through random media
,
1993
.
[3]
Aditi Majumder,et al.
LAM: luminance attenuation map for photometric uniformity in projection based displays
,
2002,
VRST '02.
[4]
anonymous.
Real-Time Fog using Post-processing in OpenGL
,
2022
.
[5]
StoneSoup Consulting.
Color and Brightness Appearance Issues in Tiled Displays
,
2001
.