Designing the self: the transformation of the relational self-concept through social encounters in a virtual immersive environment

This article describes the findings of a 3-month study on how social encounters mediated by an online Virtual Immersive Environment (VIE) impacted on the relational self-concept of adolescents. The study gathered data from two groups of students as they took an Introduction to Design and Programming class. Students in group 1 undertook course activities conducted in the Second Life VIE, where they envisioned themselves as college students five years in the future and developed representational avatars based on that idea. Students in group 2 undertook the same course activities in a different order, without the VIE component during the study period. Changes in self-concept were measured at the conclusion of the study period using the Relational Self-Concept Scale, a survey instrument that examines the impact that different social encounters within and around the school context have upon the formation of self-concept (Schott, G., & Bellin, W. (2001a). The relational self-concept scale: A context-specific self-report measure for adolescents. Adolescence, 36, 85–103.). The study found evidence that the VIE experience of group 1 had a significant impact on the students' relational self-concept, specifically a positive change in how content they were with their social selves. This study provides evidence that the development of representational avatars and socializing in a virtual immersive environment can change how adolescents think about themselves in reality.

[1]  Jeffrey T. Hancock,et al.  Identity Shift in Computer-Mediated Environments , 2008 .

[2]  Patti M. Valkenburg,et al.  Adolescents' Identity Experiments on the Internet , 2008, Commun. Res..

[3]  J. Bailenson,et al.  The Proteus Effect: The Effect of Transformed Self-Representation on Behavior , 2007 .

[4]  Jeremy N. Bailenson,et al.  The Unbearable Likeness of Being Digital: The Persistence of Nonverbal Social Norms in Online Virtual Environments , 2007, Cyberpsychology Behav. Soc. Netw..

[5]  David A. Huffaker,et al.  Gender, Identity, and Language Use in Teenage Blogs , 2006, J. Comput. Mediat. Commun..

[6]  M. Kyle matsuba,et al.  Searching for Self and Relationships Online , 2006, Cyberpsychology Behav. Soc. Netw..

[7]  Jeffrey T. Hancock,et al.  Avatar Color and Social Identity Effects On Attitudes and Group Dynamics in Online Video Games , 2006 .

[8]  P. Greenfield,et al.  Connecting developmental constructions to the internet: identity presentation and sexual exploration in online teen chat rooms. , 2006, Developmental psychology.

[9]  James Jaccard,et al.  A decision theoretic and prototype conceptualization of possible selves: implications for the prediction of risk behavior. , 2006, Journal of personality.

[10]  Scott E. Caplan A Social Skill Account of Problematic Internet Use , 2005 .

[11]  Jeffrey P. Harman,et al.  Liar, Liar: Internet Faking but Not Frequency of Use Affects Social Skills, Self-Esteem, Social Anxiety, and Aggression , 2005, Cyberpsychology Behav. Soc. Netw..

[12]  E. Higgins Humans as Applied Motivation Scientists: Self-Consciousness From “Shared Reality” and “Becoming” , 2005 .

[13]  Lennart Sjöberg,et al.  Internet Use, Social Skills, and Adjustment , 2004, Cyberpsychology Behav. Soc. Netw..

[14]  S. Stern Expressions of Identity Online: Prominent Features and Gender Differences in Adolescents' World Wide Web Home Pages , 2004 .

[15]  Amy B. Jordan,et al.  Children in the Digital Age: Influences of Electronic Media in Development , 2002 .

[16]  R. Rice,et al.  Social Consequences of Internet Use: Access, Involvement, and Interaction , 2002 .

[17]  M. Maczewski Exploring Identities Through the Internet: Youth Experiences Online , 2002 .

[18]  G. Schott,et al.  Reassessing Psychometric Techniques in Exploration of a Relational Self , 2001 .

[19]  G. Schott,et al.  An Examination of the Validity of Positive and Negative Items on a Single-scale Instrument , 2001 .

[20]  Robert L. Leahy,et al.  The Construction of the Self: A Developmental Perspective , 2001, Journal of Cognitive Psychotherapy.

[21]  R. Macpherson Growing up Digital: The Rise of the Net Generation , 2000 .

[22]  William Damon Handbook of Child Psychology , 1997 .

[23]  E. Higgins The "self digest": self-knowledge serving self-regulatory functions. , 1996, Journal of personality and social psychology.

[24]  A. Waterman,et al.  Ego Identity: A Handbook for Psychosocial Research , 1993 .

[25]  R. Curtis The Saturated Self: Dilemmas of Identity in Contemporary Life , 1992 .

[26]  H. Markus,et al.  Possible selves and delinquency. , 1990, Journal of personality and social psychology.

[27]  Suzanne K. Damarin,et al.  The second self: Computers and the human spirit , 1985 .

[28]  P. Kendall,et al.  Human development and intervention in childhood psychopathology. , 1984, Child development.

[29]  Richard M. Lerner,et al.  Children and Adolescents as Producers of Their Own Development , 1982, Individuals as Producers of Their Own Development.

[30]  B. R. Schlenker,et al.  Social anxiety and self-presentation: a conceptualization and model. , 1982, Psychological bulletin.

[31]  B. R. Schlenker Impression Management: The Self-Concept, Social Identity, and Interpersonal Relations , 1980 .

[32]  S. Epstein The self-concept revisited. Or a theory of a theory. , 1973, The American psychologist.

[33]  L. Lunsky Identity and the Life Cycle. , 1966 .

[34]  L. Lunsky Childhood and Society. , 1965 .

[35]  Koch Sigmund Ed,et al.  Psychology: A Study of A Science , 1962 .

[36]  E. Erikson,et al.  The Problem of Ego Identity , 1956, Journal of the American Psychoanalytic Association.

[37]  J. Piaget The construction of reality in the child , 1954 .

[38]  E. Erikson,et al.  Childhood and Society , 1951 .

[39]  Kimberly A. Patton Teens and Technology , 2011 .

[40]  C. Rogers A Theory of Therapy , Personality , and Interpersonal Relationships , as Developed in the Client-centered Framework , 2010 .

[41]  J. Bailenson,et al.  Transformed Representation 1 RUNNING HEAD: TRANSFORMED REPRESENTATION The Proteus Effect: Implications of Transformed Digital Self-Representation on Online and Offline Behavior , 2008 .

[42]  P. Valkenburg,et al.  Consequences for Social Competence and Self-Concept Unity , 2008 .

[43]  Matthew C. Makel,et al.  Growing up digital. , 2004 .

[44]  Sandra L. Calvert Identity construction on the Internet. , 2002 .

[45]  M. Hagen,et al.  Ethical principles of psychologists and code of conduct. , 2002, The American psychologist.

[46]  G. Schott,et al.  The relational self-concept scale: a context-specific self-report measure for adolescents. , 2001, Adolescence.

[47]  H. Markus,et al.  Possible Selves , 2001 .

[48]  D. R. Lehman,et al.  Self-Concept Clarity : Measurement , Personality Correlates , and Cultural Boundaries , 2001 .

[49]  James Rice,et al.  Social Consequences of Internet Use , 2000 .

[50]  Don Tapscott,et al.  The Rise of the Net Generation , 2000 .

[51]  S. Harter The development of self-representations. , 1998 .

[52]  Stephen Seligman D.M.H.,et al.  Subjectivity, complexity and the social world Erikson's identity concept and contemporary relational theories , 1995 .

[53]  S. Turkle Life on the Screen , 1995 .

[54]  R. Ryan,et al.  The Nature of the Self in Autonomy and Relatedness , 1991 .

[55]  B. R. Schlenker,et al.  Impact of self-presentations on private self-beliefs: Effects of prior self-beliefs and misattribution , 1990 .

[56]  W. Purkey,et al.  The Inviting Relationship: An Expanded Perspective for Professional Counseling , 1987 .

[57]  B. R. Schlenker,et al.  CHAPTER 4 – Identities, Identifications, and Relationships* , 1984 .

[58]  V. Derlega,et al.  Communication, intimacy, and close relationships , 1984 .