When the Soundtrack Is the Game: From Audio-Games to Gaming the Music

There has been an increasing popularity in audio-only games, particularly for mobile devices. These are usually based on spoken-word, sound-effect scene setting, or DJ/musical-instrument simulation. This chapter surveys the field and discusses the concept of games which are entirely abstract musical experiences, presenting a first example based on Minecraft and music memory games: Musicraft. The comparisons with Minecraft can be extended into the idea of a creative mode: a quite natural approach in music-only games which has not generally been considered in audiogame research.

[1]  Richard C. Hendriks,et al.  An audio game for training navigation skills of blind children , 2015, 2015 IEEE 2nd VR Workshop on Sonic Interactions for Virtual Environments (SIVE).

[2]  Michael A. Oren Speed sonic across the span: building a platform audio game , 2007, CHI Extended Abstracts.

[3]  Sven Bertel,et al.  Navigation and immersion of blind players in text-based games , 2014, The Computer Games Journal.

[4]  Jim R. Parker,et al.  Audio Interaction in Computer Mediated Games , 2008, Int. J. Comput. Games Technol..

[5]  Matthew T. Atkinson,et al.  Making the mainstream accessible: redefining the game , 2006, Sandbox '06.

[6]  Carmen Mangiron,et al.  Game Accessibility for the Blind: Current Overview and the Potential Application of Audio Description as the Way Forward , 2016 .

[7]  Tony Stockman,et al.  A survey of assistive technologies and applications for blind users on mobile platforms: a review and foundation for research , 2015, Journal on Multimodal User Interfaces.

[8]  George W Rebok,et al.  Ten‐Year Effects of the Advanced Cognitive Training for Independent and Vital Elderly Cognitive Training Trial on Cognition and Everyday Functioning in Older Adults , 2014, Journal of the American Geriatrics Society.

[9]  Mia Consalvo,et al.  Using your friends: social mechanics in social games , 2011, FDG.

[10]  Donald. Maxwell The last crusade , 2010 .

[11]  Jaroslaw Beksa,et al.  Audio Games: Investigation of the Potential Through Prototype Development , 2015 .

[12]  Henrik Engström,et al.  Inclusive game design: audio interface in a graphical adventure game , 2014, Audio Mostly Conference.

[13]  Jaroslaw Beksa,et al.  Playing with sound and gesture in digital audio games , 2015, Mensch & Computer Workshopband.

[14]  Alois Sontacchi,et al.  Producing 3D Audio in Ambisonics , 2015 .

[15]  Bei Yuan,et al.  Game accessibility: a survey , 2011, Universal Access in the Information Society.

[16]  Dimitris Grammenos,et al.  Advances in Game Accessibility from 2005 to 2010 , 2011, HCI.

[17]  Sebastian Brieger SOUND HUNTER : Developing a Navigational HRTF-Based Audio Game for People with Visual Impairments , 2013 .

[18]  Emmanouel Rovithis,et al.  A classification of audio-based games in terms of sonic gameplay and the introduction of the audio-role-playing-game: Kronos , 2012, Audio Mostly Conference.

[19]  Eric Velleman,et al.  3D Shooting Games, Multimodal Games, Sound Games and More Working Examples of the Future of Games for the Blind , 2004, ICCHP.

[20]  Jaroslaw Beksa,et al.  Adapting Videogame Interfaces for the Visually Impaired: A Case Study of Audio Game Hub , 2016, Integrated Spatial Databases.

[21]  Heinz Ulrich Hoppe,et al.  AudioBattleship: blind learners collaboration through sound , 2003, CHI Extended Abstracts.

[22]  Rachel McCrindle,et al.  Audio space invaders , 2000 .

[23]  Bei Yuan,et al.  Blind hero: enabling guitar hero for the visually impaired , 2008, Assets '08.

[24]  D. B. Short Teaching Scientific Concepts Using a Virtual World--Minecraft , 2012 .

[25]  Lonce L. Wyse,et al.  AudiOdyssey: an accessible video game for both sighted and non-sighted gamers , 2007, Future Play.

[26]  Gregory Kramer,et al.  Auditory Display: Sonification, Audification, And Auditory Interfaces , 1994 .

[27]  Andreas Floros,et al.  Audio games as educational tools: Design principles and examples , 2014, 2014 IEEE Games Media Entertainment.

[28]  Jonathon Isaac Brammer Audio Screen: Unsighted Game Mechanics for Mobile Devices , 2016 .