Developing a mobile game to support students in learning color mixing in design education

Chromatics provides a theoretical basis for the production of visual effects that is crucial to design education. As one of the pillars supporting chromatics, knowledge about color mixing is thus necessary for students who plan to design products. However, students tend to be bored by traditional learning methods in this regard. To remedy this deficiency, this study designed a mobile color mixing game to assist students in learning color mixing. On a more specific basis, this game not only enables students to learn color mixing anytime and anywhere but also provides them with an effective mechanism for exploring the potentials of this technology. Using the technology acceptance model, this study developed a questionnaire concerning the subjects’ perceptions of the mobile game, according to which the effectiveness of the game was evaluated. The research findings of this study showed that most of the subjects found the game not only easy to use but also of significant help for them to learn color mixing.

[1]  Imsook Ha,et al.  Determinants of adoption of mobile games under mobile broadband wireless access environment , 2007, Inf. Manag..

[2]  N. Chen,et al.  Transforming the classrooms: innovative digital game-based learning designs and applications , 2014 .

[3]  Nergiz Ercil Cagiltay Teaching software engineering by means of computer-game development: Challenges and opportunities , 2007, Br. J. Educ. Technol..

[4]  R. Hoyle Statistical Strategies for Small Sample Research , 1999 .

[5]  C. Fornell,et al.  Evaluating structural equation models with unobservable variables and measurement error. , 1981 .

[6]  Yen-Ting Lin,et al.  A ubiquitous English vocabulary learning system: Evidence of active/passive attitudes vs. usefulness/ease-of-use , 2012, Comput. Educ..

[7]  Fred D. Davis Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology , 1989, MIS Q..

[8]  Dong-Hee Shin,et al.  Why do people play social network games? , 2011, Comput. Hum. Behav..

[9]  Prodromos D. Chatzoglou,et al.  Investigating Greek employees' intention to use web-based training , 2009, Comput. Educ..

[10]  You-Shiuan Lin,et al.  An examination of digital game-based situated learning applied to Chinese language poetry education , 2016 .

[11]  Howard Hao-Jan Chen,et al.  The impact of adventure video games on foreign language learning and the perceptions of learners , 2013, Interact. Learn. Environ..

[12]  Yong-Ming Huang,et al.  Exploring the Factors That Affect the Intention to Use Collaborative Technologies: The Differing Perspectives of Sequential/Global Learners. , 2015 .

[13]  Anke Berns,et al.  Game-like language learning in 3-D virtual environments , 2013, Comput. Educ..

[14]  I. Ajzen,et al.  Belief, Attitude, Intention, and Behavior: An Introduction to Theory and Research , 1977 .

[15]  Fred D. Davis,et al.  User Acceptance of Computer Technology: A Comparison of Two Theoretical Models , 1989 .

[16]  N. Chen,et al.  Improving learning achievements, motivations and problem-solving skills through a peer assessment-based game development approach , 2014 .

[17]  Wynne W. Chin,et al.  Structural equation modeling analysis with small samples using partial least squares , 1999 .

[18]  Rolph E. Anderson,et al.  Multivariate Data Analysis (7th ed. , 2009 .