Comparison of similarity measures to differentiate players' actions and decision-making profiles in serious games analytics

Abstract Three Gameplay Action-Decision (GAD) profiles: Explorer, Fulfiller, and Quitter, have been identified based on individual's decision-making actions and navigational behaviors in situ serious games. The ability to profile trainees using serious games can yield new analytics and insights towards training and learning performance improvement, including the identification of weaknesses or potential training needs in the players towards adaptive training, and the creation of new diagnostics for prescriptive training, retraining, and remediation. Similarity measures of players' in-game course of actions (COAs) have been shown to be a viable approach in differentiating novices from experts in serious games. In this study, we examined and compared several popular similarity measures to see if any measure, or combination of measures, would be viable in differentiating players based on their GAD profiles in serious games. Our findings revealed that similarity measures, while significant in their predicting abilities individually, could gain more strength from one another in combination. More research is needed to create or develop new metrics and methods for players’ action and behavioral profiling in Serious Games Analytics.

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