Gender and the Effectiveness of a Persuasive Game for Disease Awareness Targeted at the African Audience
暂无分享,去创建一个
[1] Harri Oinas-Kukkonen,et al. Persuasive Systems Design: Key Issues, Process Model, and System Features , 2009, Commun. Assoc. Inf. Syst..
[2] Kiemute Oyibo,et al. Investigation of the Persuasiveness of Social Influence in Persuasive Technology and the Effect of Age and Gender , 2017, PPT@PERSUASIVE.
[3] Oladapo Oyebode,et al. Nourish Your Tree! Developing a Persuasive Exergame for Promoting Physical Activity Among Adults , 2020, 2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH).
[4] Dawn C. Bucholtz,et al. Cultural tailoring for mammography and fruit and vegetable intake among low-income African-American women in urban public health centers. , 2005, Preventive medicine.
[5] Julita Vassileva,et al. Modeling Gender Differences in Healthy Eating Determinants for Persuasive Intervention Design , 2013, PERSUASIVE.
[6] Harri Oinas-Kukkonen,et al. Exploring Perceived Persuasiveness of a Behavior Change Support System: A Structural Model , 2012, PERSUASIVE.
[7] Nir Oren,et al. Can I Influence You? Development of a Scale to Measure Perceived Persuasiveness and Two Studies Showing the Use of the Scale , 2019, Front. Artif. Intell..
[8] Elke E. Mattheiss,et al. More than Sex: The Role of Femininity and Masculinity in the Design of Personalized Persuasive Games , 2016, PERSUASIVE.
[9] Oh Ying San,et al. Mobile game approach to prevent childhood obesity using persuasive technology , 2014, 2014 International Conference on Computer and Information Sciences (ICCOINS).
[10] M. Kreuter,et al. The role of culture in health communication. , 2004, Annual review of public health.
[11] C. Abraham,et al. The Behavior Change Technique Taxonomy (v1) of 93 Hierarchically Clustered Techniques: Building an International Consensus for the Reporting of Behavior Change Interventions , 2013, Annals of behavioral medicine : a publication of the Society of Behavioral Medicine.
[12] Julita Vassileva,et al. Modeling the efficacy of persuasive strategies for different gamer types in serious games for health , 2014, User Modeling and User-Adapted Interaction.
[13] Rita Orji,et al. Exploring the Persuasiveness of Behavior Change Support Strategies and Possible Gender Differences , 2014, BCSS@PERSUASIVE.
[14] Ali Kashif Bashir,et al. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) , 2013, ICIRA 2013.
[15] Alireza Sahami Shirazi,et al. Large-scale assessment of mobile notifications , 2014, CHI.
[16] Srinivas Sampalli,et al. Trends in Persuasive Technologies for Physical Activity and Sedentary Behavior: A Systematic Review , 2020, Frontiers in Artificial Intelligence.
[17] Chrysanne Di Marco,et al. Towards Personality-driven Persuasive Health Games and Gamified Systems , 2017, CHI.
[18] Rita Orji,et al. Persuasive Mobile Apps for Health and Wellness: A Comparative Systematic Review , 2020, PERSUASIVE.
[19] Rita Orji,et al. Developing Persuasive Mobile Games for African Rural Audiences: Challenges implementing the Persuasive Techniques , 2019, UMAP.
[20] Julita Vassileva,et al. Gender, Age, and Responsiveness to Cialdini's Persuasion Strategies , 2015, PERSUASIVE.
[21] Julita Vassileva,et al. Tailoring persuasive health games to gamer type , 2013, CHI.
[22] Vanessa Evers,et al. A word of advice: how to tailor motivational text messages based on behavior change theory to personality and gender , 2017, Personal and Ubiquitous Computing.
[23] Giovanni Tusa,et al. Saving is fun: designing a persuasive game for power conservation , 2011, Advances in Computer Entertainment Technology.
[24] Rita Orji,et al. PHISHER CRUSH: A Mobile Persuasive Game for Promoting Online Security , 2020, PERSUASIVE.
[25] Rita Orji,et al. STD Pong: changing risky sexual behaviour in Africa through persuasive games , 2018, AfriCHI.
[26] Luca Chittaro,et al. Turning the Classic Snake Mobile Game into a Location-Based Exergame that Encourages Walking , 2012, PERSUASIVE.
[27] Rita Orji,et al. Persuasive technology for health and wellness: State-of-the-art and emerging trends , 2018, Health Informatics J..
[28] Julita Vassileva,et al. LunchTime: a slow-casual game for long-term dietary behavior change , 2013, Personal and Ubiquitous Computing.
[29] Julita Vassileva,et al. Improving the Efficacy of Games for Change Using Personalization Models , 2017, ACM Trans. Comput. Hum. Interact..
[30] Rita Orji,et al. Personalizing Persuasive Strategies in Gameful Systems to Gamification User Types , 2018, CHI.
[31] L. van Velsen,et al. Tailoring Persuasive Electronic Health Strategies for Older Adults on the Basis of Personal Motivation: Web-Based Survey Study , 2018, Journal of medical Internet research.
[32] Kiemute Oyibo,et al. The Influence of Culture in the Effect of Age and Gender on Social Influence in Persuasive Technology , 2017, UMAP.