Can People Not Tell Left from Right in VR? Point-to-origin Studies Revealed Qualitative Errors in Visual Path Integration

Even in state-of-the-art virtual reality (VR) setups, participants often feel lost when navigating through virtual environments. In psychological experiments, such disorientation is often compensated for by extensive training. The current study investigated participants' sense of direction by means of a rapid point-to-origin task without any training or performance feedback. This allowed us to study participants' intuitive spatial orientation in VR while minimizing the influence of higher cognitive abilities and compensatory strategies. After visually displayed passive excursions along one-or two-segment trajectories, participants were asked to point back to the origin of locomotion "as accurately and quickly as possible". Despite using a high-quality video projection with a 84deg times 63deg field of view, participants' overall performance was rather poor. Moreover, six of the 16 participants exhibited striking qualitative errors, i.e., consistent left-right confusions that have not been observed in comparable real world experiments. Taken together, this study suggests that even an immersive high-quality video projection system is not necessarily sufficient for enabling natural spatial orientation in VR. We propose that a rapid point-to-origin paradigm can be a useful tool for evaluating and improving the effectiveness of VR setups in terms of enabling natural and unencumbered spatial orientation and performance.

[1]  Hanspeter A. Mallot,et al.  Path Complexity Does Not Impair Visual Path Integration , 2006, Spatial Cogn. Comput..

[2]  K. Morrin,et al.  Gender Differences in Pointing Accuracy in Computer-Simulated 3D Mazes , 1999 .

[3]  J. Philbeck,et al.  Visual Perception of Location and Distance , 1996 .

[4]  Heinrich H. Bülthoff,et al.  Visual Homing Is Possible Without Landmarks: A Path Integration Study in Virtual Reality , 2002, Presence: Teleoperators & Virtual Environments.

[5]  F. Gaunet,et al.  Virtual environments as a promising tool for investigating human spatial cognition. , 1998 .

[6]  Thomas A. Furness,et al.  The role of rest frames in vection, presence and motion sickness , 1998 .

[7]  J. Rieser Access to knowledge of spatial structure at novel points of observation. , 1989, Journal of experimental psychology. Learning, memory, and cognition.

[8]  Heinrich H. Bülthoff,et al.  Visual cues can be sufficient for triggering automatic, reflexlike spatial updating , 2005, TAP.

[9]  H. Bülthoff,et al.  Spatial updating in virtual reality: the sufficiency of visual information , 2007, Psychological research.

[10]  D. R. Montello,et al.  Remembering Changes in Direction , 1989 .

[11]  Jack M. Loomis,et al.  Locomotion Mode Affects the Updating of Objects Encountered During Travel: The Contribution of Vestibular and Proprioceptive Inputs to Path Integration , 1998, Presence.

[12]  P Péruch,et al.  Homing in Virtual Environments: Effects of Field of View and Path Layout , 1997, Perception.

[13]  D. Proffitt,et al.  Spatial updating of virtual displays during self- and display rotation. , 2004, Memory & cognition.

[14]  Roberta L. Klatzky,et al.  Encoding Spatial Representations Through Nonvisually Guided Locomotion: Tests of Human Path Integration , 1997 .

[15]  M. Sholl,et al.  The relation between horizontality and rod-and-frame and vestibular navigational performance. , 1989, Journal of experimental psychology. Learning, memory, and cognition.

[16]  R L Klatzky,et al.  Path integration while ignoring irrelevant movement. , 2000, Journal of experimental psychology. Learning, memory, and cognition.

[17]  R. Klatzky,et al.  PSYCHOLOGICAL SCIENCE Research Article Use of Cognitive Versus Perceptual Heading During Imagined Locomotion Depends on the Response Mode , 2022 .

[18]  Heinrich H. Bülthoff,et al.  Influence of display device and screen curvature on perceiving and controlling simulated ego-rotations from optic flow , 2004 .

[19]  William H Warren,et al.  Path Integration from Optic Flow and Body Senses in a Homing Task , 2002, Perception.

[20]  Martin J. Farrell,et al.  Mental Rotation and the Automatic Updating of Body-Centered Spatial Relationships , 1998 .

[21]  Sarah H. Creem-Regehr,et al.  Spatial updating of virtual displays , 2004 .

[22]  Heinrich H. Bülthoff,et al.  Perceiving simulated ego-motions in virtual reality: comparing large screen displays with HMDs , 2005, IS&T/SPIE Electronic Imaging.

[23]  Maryjane Wraga,et al.  Thinking outside the body: an advantage for spatial updating during imagined versus physical self-rotation. , 2003, Journal of experimental psychology. Learning, memory, and cognition.

[24]  Hermann J Müller,et al.  Evidence of separable spatial representations in a virtual navigation task. , 2005, Journal of experimental psychology. Human perception and performance.

[25]  Desney S. Tan,et al.  Physically large displays improve performance on spatial tasks , 2006, TCHI.

[26]  Stuart C. Grant,et al.  Contributions of Proprioception to Navigation in Virtual Environments , 1998, Hum. Factors.

[27]  M. May,et al.  Imaginal perspective switches in remembered environments: Transformation versus interference accounts , 2004, Cognitive Psychology.

[28]  V. V. Marlinsky,et al.  Vestibular and vestibulo-proprioceptive perception of motion in the horizontal plane in blindfolded man—III. Route inference , 1999, Neuroscience.

[29]  Sholl Mj,et al.  The relation between horizontality and rod-and-frame and vestibular navigational performance. , 1989 .

[30]  Sharif Razzaque,et al.  Redirected Walking , 2001, Eurographics.

[31]  Ranxiao Frances Wang,et al.  Beyond imagination: Perspective change problems revisited , 2005 .

[32]  C C Presson,et al.  Updating after Rotational and Translational Body Movements: Coordinate Structure of Perspective Space , 1994, Perception.

[33]  Roy A. Ruddle,et al.  Movement in Cluttered Virtual Environments , 2001, Presence: Teleoperators & Virtual Environments.

[34]  Sarah S. Chance,et al.  Spatial Updating of Self-Position and Orientation During Real, Imagined, and Virtual Locomotion , 1998 .

[35]  B. Heller Circular Statistics in Biology, Edward Batschelet. Academic Press, London & New York (1981), 371, Price $69.50 , 1983 .

[36]  Ranxiao Frances Wang,et al.  Active and passive scene recognition across views , 1999, Cognition.