Anthropomorphism and Illusion of Virtual Body Ownership

In this paper we present a novel experiment to explore the impact of avatar realism on the illusion of virtual body ownership (IVBO) in immersive virtual environments, with full-body avatar embodiment and freedom of movement. We evaluated four distinct avatars presenting an increasing level of anthropomorphism in their detailed compositions. Our results revealed that each avatar elicited a relatively high level of illusion. However both machine-like and cartoon-like avatars elicited an equivalent IVBO, slightly superior to the human-ones. A realistic human appearance is therefore not a critical top-down factor of IVBO, and could lead to an Uncanny Valley effect.

[1]  Scott McCloud Understanding comics: the invisible art = Memahami komik / Scott McCloud; penerjemah S. Kinanti , 2001 .

[2]  V. Ramachandran,et al.  Projecting sensations to external objects: evidence from skin conductance response , 2003, Proceedings of the Royal Society of London. Series B: Biological Sciences.

[3]  H. Ehrsson The Experimental Induction of Out-of-Body Experiences , 2007, Science.

[4]  Chris Y. Lovato,et al.  Applying Tests of Equivalence for Multiple Group Comparisons: Demonstration of the Confidence Interval Approach. , 2011 .

[5]  Maria V. Sanchez-Vives,et al.  First Person Experience of Body Transfer in Virtual Reality , 2010, PloS one.

[6]  Tabitha C. Peck,et al.  Putting yourself in the skin of a black avatar reduces implicit racial bias , 2013, Consciousness and Cognition.

[7]  Justin M. Harris,et al.  If I Were You: Perceptual Illusion of Body Swapping , 2008, PloS one.

[8]  M. Slater,et al.  Illusory ownership of a virtual child body causes overestimation of object sizes and implicit attitude changes , 2013, Proceedings of the National Academy of Sciences.

[9]  Heinrich H. Bülthoff,et al.  Render me real? , 2012, ACM Trans. Graph..

[10]  Robert S. Kennedy,et al.  Simulator Sickness Questionnaire: An enhanced method for quantifying simulator sickness. , 1993 .

[11]  Russell M. Taylor,et al.  VRPN: a device-independent, network-transparent VR peripheral system , 2001, VRST '01.

[12]  P. Haggard,et al.  The rubber hand illusion revisited: visuotactile integration and self-attribution. , 2005, Journal of experimental psychology. Human perception and performance.

[13]  M. Slater,et al.  Multisensory Stimulation Can Induce an Illusion of Larger Belly Size in Immersive Virtual Reality , 2011, PloS one.

[14]  Mel Slater,et al.  The Sense of Embodiment in Virtual Reality , 2012, PRESENCE: Teleoperators and Virtual Environments.

[15]  Mel Slater,et al.  Immersive Journalism: Immersive Virtual Reality for the First-Person Experience of News , 2010, PRESENCE: Teleoperators and Virtual Environments.

[16]  John W. Tukey,et al.  Exploratory Data Analysis , 1980, ACM SIGSPATIAL International Workshop on Advances in Geographic Information Systems.

[17]  Mel Slater,et al.  Visual Realism Enhances Realistic Response in an Immersive Virtual Environment , 2009, IEEE Computer Graphics and Applications.

[18]  Yvonne de Kort,et al.  Is This My Hand I See Before Me? The Rubber Hand Illusion in Reality, Virtual Reality, and Mixed Reality , 2006, PRESENCE: Teleoperators and Virtual Environments.

[19]  J. Cacioppo,et al.  On seeing human: a three-factor theory of anthropomorphism. , 2007, Psychological review.

[20]  M. Slater,et al.  Measuring the Effects through Time of the Influence of Visuomotor and Visuotactile Synchronous Stimulation on a Virtual Body Ownership Illusion , 2014, Perception.

[21]  Dave Pape,et al.  Video-Based Measurement of System Latency , 2000 .

[22]  Maria V. Sanchez-Vives,et al.  Virtual Hand Illusion Induced by Visuomotor Correlations , 2010, PloS one.

[23]  Tom Geller,et al.  Overcoming the Uncanny Valley , 2008, IEEE Computer Graphics and Applications.

[24]  Shinichi Nakagawa A farewell to Bonferroni: the problems of low statistical power and publication bias , 2004, Behavioral Ecology.

[25]  Hannes Kaufmann,et al.  A rigid-body target design methodology for optical pose-tracking systems , 2008, VRST '08.

[26]  Marc Cavazza,et al.  CaveUDK: a VR game engine middleware , 2012, VRST '12.

[27]  Dimitra Dodou,et al.  Five-Point Likert Items: t test versus Mann-Whitney-Wilcoxon , 2010 .

[28]  V. Guiard,et al.  The Robustness of Two Sample Tests for Means - a Reply on Von Eye's Comment , 2004 .

[29]  Jonathan D. Cohen,et al.  Rubber hands ‘feel’ touch that eyes see , 1998, Nature.

[30]  Mel Slater,et al.  Human Tails: Ownership and Control of Extended Humanoid Avatars , 2013, IEEE Transactions on Visualization and Computer Graphics.

[31]  Anthony Steed A simple method for estimating the latency of interactive, real-time graphics simulations , 2008, VRST '08.

[32]  Christian Rauh,et al.  The Influence of the Avatar on Online Perceptions of Anthropomorphism, Androgyny, Credibility, Homophily, and Attraction , 2005, J. Comput. Mediat. Commun..