Initial Analysis of Teacher-Student Hierarchical Model for Business Simulation Game

Business Simulation Game (BSG) in existing literature of technology adoption is often limited to either teacher or student for certain empirical study of casual relationships. Based on the constructed model and measurement scale with both the teacher and student perspectives in Tao and Hong [10], this research attempts to initially test the effectiveness of the 2-level model and corresponding scale, and hopes to provide some insights for future formal research on student's continuing adoption of BSG via a two hierarchical model that incorporating teacher's perspective. The proposed 2-level hierarchical model includes 11 constructs and 59 corresponding questionnaire items. This research used the initial matching data of eight college professors implemented BSG in classroom and their 240 students for some initial reliability, validity, and model testing via SPSS and Hierarchical Linear Model (HLM). An immediate future work is to collect adequate number of sample size for a formal testing with the hope to provide an effective reference and basis of research validation for future research and practices.