Using Player Type Models for Personalized Game Design - An Empirical Investigation

Personalized games should provide a better player experience than one-size-fits-all games. As a method for personalization, player type models have been discussed recently. Player type models would be useful tools in the personalization of games, if they have a relationship to the players’ experience of specific game mechanics. However, this relationship has never been empirically investigated. To close this gap, we examine whether player types— as a specific appearance of personality traits—can significantly and reliably predict player experience. We investigate the predictive power of two player types (Mastermind, Seeker) of the BrainHex player type model. Results of a field study (n = 51) with a mobile game prototype tailored to the two player types Mastermind and Seeker suggest that player type models still need improvement: Player type scores do not significantly predict player experience of according game mechanics. We discuss possible explanations and a way to design personalized games that adapt to users gaming preferences with player type models.

[1]  Juho Hamari,et al.  Player Types: A Meta-synthesis , 2014, Trans. Digit. Games Res. Assoc..

[2]  Julita Vassileva,et al.  Modeling the efficacy of persuasive strategies for different gamer types in serious games for health , 2014, User Modeling and User-Adapted Interaction.

[3]  James Lani,et al.  Myers-Briggs Type Indicator (MBTI) , 2010 .

[4]  Konstantin Mitgutsch,et al.  Playful Mobility Choices: Motivating informed mobility decision making by applying game mechanics , 2014, EAI Endorsed Trans. Ambient Syst..

[5]  Chris Bateman,et al.  21st Century Game Design (Game Development Series) , 2005 .

[6]  Cristina Conati,et al.  Modeling Motivation in a Social Network Game Using Player-Centric Traits and Personality Traits , 2015, UMAP.

[7]  Joaquim A. Jorge,et al.  Relating gaming habits with student performance in a gamified learning experience , 2014, CHI PLAY.

[8]  Stephen J. Westerman,et al.  Individual differences in human-computer interaction , 1993 .

[9]  Virgil Zeigler-Hill,et al.  The HEXACO model of personality and video game preferences , 2015, Entertain. Comput..

[10]  Ian Bogost,et al.  Persuasive Games: The Expressive Power of Videogames , 2007 .

[11]  Les Nelson,et al.  Online gaming motivations scale: development and validation , 2012, CHI.

[12]  Regan L. Mandryk,et al.  BrainHex: A neurobiological gamer typology survey , 2014, Entertain. Comput..

[13]  Jeanne H. Brockmyer,et al.  The Development of the Game Engagement Questionnaire: A Measure of Engagement in Video Game Playing: Response to Reviews , 2009, Interacting with computers.

[14]  Andrew D. Miller,et al.  This is not a one-horse race: understanding player types in multiplayer pervasive health games for youth , 2012, CSCW.

[15]  Georgios N. Yannakakis,et al.  Correlation between heart rate, electrodermal activity and player experience in first-person shooter games , 2010, Sandbox '10.

[16]  J. Russell A circumplex model of affect. , 1980 .

[17]  Lennart E. Nacke,et al.  Player Typology in Theory and Practice , 2011, DiGRA Conference.

[18]  Regan L. Mandryk,et al.  BrainHex: Preliminary Results from a Neurobiological Gamer Typology Survey , 2011, ICEC.

[19]  Julita Vassileva,et al.  Tailoring persuasive health games to gamer type , 2013, CHI.

[20]  Elke E. Mattheiss,et al.  Personalization in Serious and Persuasive Games and Gamified Interactions , 2015, CHI PLAY.

[21]  Tarja Susi,et al.  Serious Games : An Overview , 2007 .

[22]  M. Bradley,et al.  Measuring emotion: the Self-Assessment Manikin and the Semantic Differential. , 1994, Journal of behavior therapy and experimental psychiatry.

[23]  Nick Yee,et al.  Motivations for Play in Online Games , 2006, Cyberpsychology Behav. Soc. Netw..

[24]  Andrew Dillon,et al.  User analysis in HCI - the historical lessons from individual differences research , 1996, Int. J. Hum. Comput. Stud..

[25]  Elke E. Mattheiss,et al.  Player Type Models: Towards Empirical Validation , 2016, CHI Extended Abstracts.

[26]  P. Costa,et al.  Normal Personality Assessment in Clinical Practice: The NEO Personality Inventory. , 1992 .