Gaze tracking as a game input interface

The purpose of this paper is to present current findings as well as previous work in the field of gaze tracking and propose developing methods of applying them in games with the purpose of enhancing the gameplay experience. First, eye-tracking as a technology and historical aspects of it are briefly presented. A brief summary of important findings and a review of relevant works are presented. Strengths and weaknesses of eye-tracking in games are then discussed. The article goes on to describe the origin, concept and key elements of a future application and experiment for testing gaze-tracking in a game scenario.