Assessing Human Error Against a Benchmark of Perfection
暂无分享,去创建一个
Jon M. Kleinberg | Sendhil Mullainathan | Ashton Anderson | J. Kleinberg | S. Mullainathan | Ashton Anderson
[1] Tom Minka,et al. TrueSkillTM: A Bayesian Skill Rating System , 2006, NIPS.
[2] P. McLeod,et al. Inflexibility of experts—Reality or myth? Quantifying the Einstellung effect in chess masters , 2008, Cognitive Psychology.
[3] A. D. D. Groot. Thought and Choice in Chess , 1978 .
[4] R. McKelvey,et al. Quantal Response Equilibria for Extensive Form Games , 1998 .
[5] Barry Kirwan,et al. Human Reliability Assessment , 2008 .
[6] A. Tversky,et al. Judgment under Uncertainty: Heuristics and Biases , 1974, Science.
[7] Jure Leskovec,et al. Human Decisions and Machine Predictions , 2017, The quarterly journal of economics.
[8] James L. McClelland,et al. On learning the past-tenses of English verbs: implicit rules or parallel distributed processing , 1986 .
[9] R Bellman. ON THE APPLICATION OF DYNAMIC PROGRAMING TO THE DETERMINATION OF OPTIMAL PLAY IN CHESS AND CHECKERS. , 1965, Proceedings of the National Academy of Sciences of the United States of America.
[10] John McCarthy,et al. Chess as the Drosophila of AI , 1990 .
[11] Gavriel Salvendy,et al. Handbook of Human Factors and Ergonomics , 2005 .
[12] John R. Anderson,et al. Why do children learn to say “Broke”? A model of learning the past tense without feedback , 2002, Cognition.
[13] A. Elo. The rating of chessplayers, past and present , 1978 .
[14] H. Simon,et al. Models Of Man : Social And Rational , 1957 .
[15] S. Griffis. EDITOR , 1997, Journal of Navigation.
[16] P. J. Jansen. Problematic Positions and Speculative Play , 1990 .
[17] Elizabeth C. Hirschman,et al. Judgment under Uncertainty: Heuristics and Biases , 1974, Science.
[18] N. Charness. The impact of chess research on cognitive science , 1992 .
[19] Vincent J. Ferrari,et al. L'expertise cognitive au jeu d'échecs: quoi de neuf depuis De Groot (1946)? , 2004 .
[20] Nicole M. McNeil. U-shaped development in math: 7-year-olds outperform 9-year-olds on equivalence problems. , 2007, Developmental psychology.
[21] References , 1971 .
[22] J. Shaoul. Human Error , 1973, Nature.
[23] Kenneth W. Regan,et al. Measuring Level-K Reasoning, Satisficing, and Human Error in Game-Play Data , 2015, 2015 IEEE 14th International Conference on Machine Learning and Applications (ICMLA).
[24] Kenneth W. Regan,et al. Quantifying Depth and Complexity of Thinking and Knowledge , 2015, ICAART.
[25] R. Brown,et al. A First Language , 1973 .
[26] Robert P. Abelson,et al. A Variance Explanation Paradox : When a Little is a Lot , 1985 .
[27] V. A. Harris,et al. The Attribution of Attitudes , 1967 .
[28] Laura L. Namy,et al. The Changing Role of Iconicity in Non-Verbal Symbol Learning: A U-Shaped Trajectory in the Acquisition of Arbitrary Gestures , 2004 .
[29] Monty Newborn,et al. Kasparov versus Deep Blue - computer chess comes of age , 1996 .
[30] H. Simon,et al. Perception in chess , 1973 .
[31] Diane F Halpern,et al. The world of competitive Scrabble: Novice and expert differences in visuopatial and verbal abilities. , 2007, Journal of experimental psychology. Applied.
[32] Jure Leskovec,et al. A Bayesian Framework for Modeling Human Evaluations , 2015, SDM.
[33] Kenneth W. Regan,et al. Psychometric modeling of decision making via game play , 2013, 2013 IEEE Conference on Computational Inteligence in Games (CIG).
[34] H. Simon,et al. Skill in Chess , 1988 .
[35] Thomas Hofmann,et al. TrueSkill™: A Bayesian Skill Rating System , 2007 .
[36] D. Kopec. Advances in Man-Machine Play , 1990 .