Exploring children's movement characteristics during virtual reality video game play.
暂无分享,去创建一个
Danielle Levac | M. Pierrynowski | D. Levac | Lindsay Gurr | Michael R Pierrynowski | Melissa Canestraro | Laurean Leonard | Christyann Neeley | L. Gurr | Melissa Canestraro | Laurean Leonard | Christyann Neeley
[1] A. Rizzo,et al. Virtual reality in paediatric rehabilitation: A review , 2009, Developmental neurorehabilitation.
[2] Maarten J. IJzerman,et al. A Low-Cost Video Game Applied for Training of Upper Extremity Function in Children with Cerebral Palsy: A Pilot Study , 2008, Cyberpsychology Behav. Soc. Netw..
[3] J. Deutsch,et al. Use of a Low-Cost, Commercially Available Gaming Console (Wii) for Rehabilitation of an Adolescent With Cerebral Palsy , 2008, Physical Therapy.
[4] Tien-Yow Chuang,et al. Use of Virtual Reality to Improve Upper-Extremity Control in Children With Cerebral Palsy: A Single-Subject Design , 2007, Physical Therapy.
[5] Noomi Katz,et al. Video capture virtual reality as a flexible and effective rehabilitation tool , 2004, Journal of NeuroEngineering and Rehabilitation.
[6] Anton Nijholt,et al. Motivations, Strategies, and Movement Patterns of Video Gamers Playing Nintendo Wii Boxing , 2008 .
[7] Anton Nijholt,et al. Facial and bodily expressions for control and adaptation of games (ECAG'08) , 2008, 2008 8th IEEE International Conference on Automatic Face & Gesture Recognition.
[8] Michael R. Pierrynowski,et al. Measurement Properties of Simple Biomechanical Measures of Walking Effort , 2009 .
[9] Gerard Jounghyun Kim,et al. A SWOT Analysis of the Field of Virtual Reality Rehabilitation and Therapy , 2005, Presence: Teleoperators & Virtual Environments.
[10] Joseph J. LaViola. Bringing VR and Spatial 3D Interaction to the Masses through Video Games , 2008, IEEE Computer Graphics and Applications.
[11] John Whyte,et al. It’s More Than a Black Box; It’s a Russian Doll: Defining Rehabilitation Treatments , 2003, American journal of physical medicine & rehabilitation.
[12] G. Stratton,et al. The contribution of upper limb and total body movement to adolescents’ energy expenditure whilst playing Nintendo Wii , 2008, European Journal of Applied Physiology.
[13] Suzanne McDonough,et al. Interactive computer play in rehabilitation of children with sensorimotor disorders: a systematic review , 2009, Developmental medicine and child neurology.
[14] Greg Burdea,et al. Tutorial 1: Nintendo Wii-based rehabilitation , 2008, 2008 Virtual Rehabilitation.
[15] S. Flynn,et al. Feasibility of Using the Sony PlayStation 2 Gaming Platform for an Individual Poststroke: A Case Report , 2007, Journal of neurologic physical therapy : JNPT.