A Survey on Position‐Based Simulation Methods in Computer Graphics
暂无分享,去创建一个
Miguel A. Otaduy | Jan Bender | Matthias Müller | Matthias Teschner | Miles Macklin | M. Teschner | M. Otaduy | Matthias Müller | M. Macklin | Jan Bender
[1] Micky Kelager,et al. A Triangle Bending Constraint Model for Position-Based Dynamics , 2011 .
[2] Franklin C. Crow,et al. Summed-area tables for texture mapping , 1984, SIGGRAPH.
[3] M. Teschner,et al. Meshless deformations based on shape matching , 2005, SIGGRAPH 2005.
[4] Matthias Teschner,et al. A Geometric Deformation Model for Stable Cloth Simulation , 2008, VRIPHYS.
[5] Jan Bender,et al. Robust real-time deformation of incompressible surface meshes , 2011, SCA '11.
[6] Pieter Peers,et al. Facial performance synthesis using deformation-driven polynomial displacement maps , 2008, SIGGRAPH 2008.
[7] Thomas Jakobsen,et al. Advanced Character Physics , 2003 .
[8] Theodore Kim,et al. Closest point turbulence for liquid surfaces , 2013, TOGS.
[9] Markus H. Gross,et al. Fast adaptive shape matching deformations , 2008, SCA '08.
[10] Markus H. Gross,et al. Pose-space animation and transfer of facial details , 2008, SCA '08.
[11] Matthias Müller,et al. Wrinkle meshes , 2010, SCA '10.
[12] J. Monaghan. Smoothed particle hydrodynamics , 2005 .
[13] Yanzhen Wang,et al. A mass-spring model for surface mesh deformation based on shape matching , 2006, GRAPHITE '06.
[14] Doug L. James,et al. Real time physics: class notes , 2008, SIGGRAPH '08.
[15] James F. O'Brien,et al. A method for animating viscoelastic fluids , 2004, SIGGRAPH 2004.
[16] Nuttapong Chentanez,et al. Long range attachments - a method to simulate inextensible clothing in computer games , 2012, SCA '12.
[17] Adam W. Bargteil,et al. Physics-inspired upsampling for cloth simulation in games , 2011, SIGGRAPH 2011.
[18] Dinesh K. Pai,et al. ArtDefo: accurate real time deformable objects , 1999, SIGGRAPH.
[19] Tsuneya Kurihara,et al. Modeling deformable human hands from medical images , 2004, SCA '04.
[20] Tomoyuki Nishita,et al. Chain Shape Matching for Simulating Complex Hairstyles , 2010, Comput. Graph. Forum.
[21] Richard K. Beatson,et al. Reconstruction and representation of 3D objects with radial basis functions , 2001, SIGGRAPH.
[22] James F. O'Brien,et al. A method for animating viscoelastic fluids , 2004, ACM Trans. Graph..
[23] Sebastian Thrun,et al. Video-based reconstruction of animatable human characters , 2010, ACM Trans. Graph..
[24] Matthias Müller,et al. Hierarchical Position Based Dynamics , 2008, VRIPHYS.
[25] Markus H. Gross,et al. Particle-based fluid simulation for interactive applications , 2003, SCA '03.
[26] Miguel A. Otaduy,et al. Animating Wrinkles by Example on Non-Skinned Cloth , 2013, IEEE Transactions on Visualization and Computer Graphics.
[27] Eitan Grinspun,et al. TRACKS: toward directable thin shells , 2007, SIGGRAPH 2007.
[28] Tae-Yong Kim,et al. Fast Simulation of Inextensible Hair and Fur , 2012, VRIPHYS.
[29] Tom Duff,et al. Matrix animation and polar decomposition , 1992 .
[30] Thomas Malzbender,et al. Polynomial texture maps , 2001, SIGGRAPH.
[31] Hans-Peter Seidel,et al. Vector field based shape deformations , 2006, ACM Trans. Graph..
[32] Yao Zhang,et al. Scan primitives for GPU computing , 2007, GH '07.
[33] Jos Stam,et al. Nucleus: Towards a unified dynamics solver for computer graphics , 2009, 2009 11th IEEE International Conference on Computer-Aided Design and Computer Graphics.
[34] Xavier Provot,et al. Deformation Constraints in a Mass-Spring Model to Describe Rigid Cloth Behavior , 1995 .
[35] Matthias Harders,et al. Enriching coarse interactive elastic objects with high-resolution data-driven deformations , 2012, SCA '12.
[36] Pieter Peers,et al. Facial performance synthesis using deformation-driven polynomial displacement maps , 2008, SIGGRAPH Asia '08.
[37] Matthias Müller,et al. Position based dynamics , 2007, J. Vis. Commun. Image Represent..
[38] Jan Bender,et al. Physically-Based Character Skinning , 2013, VRIPHYS.
[39] Rüdiger Westermann,et al. Workshop on Virtual Reality Interaction and Physical Simulation (2005) a Multigrid Framework for Real-time Simulation of Deformable Volumes , 2022 .
[40] Gabriel Zachmann,et al. Collision Detection for Deformable Objects , 2004, Comput. Graph. Forum.
[41] Ming C. Lin,et al. Collision Detection between Geometric Models: A Survey , 1998 .
[42] Jan Bender,et al. Efficient GPU Data Structures and Methods to Solve Sparse Linear Systems in Dynamics Applications , 2013, Comput. Graph. Forum.
[43] N. Chentanez,et al. Solid simulation with oriented particles , 2011, SIGGRAPH 2011.
[44] Jessica K. Hodgins,et al. Stable spaces for real-time clothing , 2010, ACM Trans. Graph..
[45] Byung-Uck Kim,et al. A deformation transformer for real-time cloth animation , 2010, ACM Trans. Graph..
[46] Nadia Magnenat-Thalmann,et al. From early draping to haute couture models: 20 years of research , 2005, The Visual Computer.
[47] Matthias Harders,et al. Maintaining Large Time Steps in Explicit Finite Element Simulations Using Shape Matching , 2012, IEEE Transactions on Visualization and Computer Graphics.
[48] Matthias Müller,et al. A versatile and robust model for geometrically complex deformable solids , 2004, Proceedings Computer Graphics International, 2004..
[49] Ronald Fedkiw,et al. Volume conserving finite element simulations of deformable models , 2007, ACM Trans. Graph..
[50] John C. Platt,et al. Constraints methods for flexible models , 1988, SIGGRAPH.
[51] Jessica K. Hodgins,et al. Graphical modeling and animation of brittle fracture , 1999, SIGGRAPH.
[52] Andrew Nealen,et al. Physically Based Deformable Models in Computer Graphics , 2005, Eurographics.
[53] Miles Macklin,et al. Position based fluids , 2013, ACM Trans. Graph..
[54] James F. O'Brien,et al. Multi-resolution isotropic strain limiting , 2010, SIGGRAPH 2010.
[55] Wolfgang Hackbusch,et al. Multi-grid methods and applications , 1985, Springer series in computational mathematics.
[56] Huamin Wang,et al. Example-based wrinkle synthesis for clothing animation , 2010, SIGGRAPH 2010.
[57] John Dingliana,et al. Spacetime vertex constraints for dynamically-based adaptation of motion-captured animation , 2011, SCA '11.
[58] Raanan Fattal,et al. Efficient simulation of inextensible cloth , 2007, SIGGRAPH 2007.
[59] Alla Sheffer,et al. Animation wrinkling: augmenting coarse cloth simulations with realistic-looking wrinkles , 2010, SIGGRAPH 2010.
[60] B. D. Rogers,et al. SMOOTHED PARTICLE HYDRODYNAMICS (SPH) IN CFD , 2014 .
[61] Andrew P. Witkin,et al. Large steps in cloth simulation , 1998, SIGGRAPH.
[62] John C. Platt,et al. Elastically deformable models , 1987, SIGGRAPH.
[63] Jan Bender,et al. Volume Conserving Simulation of Deformable Bodies , 2009, Eurographics.
[64] Arjan Kuijper,et al. Multilevel Cloth Simulation using GPU Surface Sampling , 2013, VRIPHYS.
[65] J. Tessendorf. Simulating Ocean Water , 2004 .
[66] Jan Bender,et al. Parallel Simulation of Inextensible Cloth , 2008, VRIPHYS.
[67] Ronald Fedkiw,et al. Simulation of clothing with folds and wrinkles , 2003, SCA '03.
[68] Ronald Fedkiw,et al. Finite volume methods for the simulation of skeletal muscle , 2003, SCA '03.
[69] James F. O'Brien,et al. Fast simulation of mass-spring systems , 2013, ACM Trans. Graph..
[70] Byung-Uck Kim,et al. A deformation transformer for real-time cloth animation , 2010, SIGGRAPH 2010.
[71] J. Monaghan. Simulating Free Surface Flows with SPH , 1994 .
[72] Jeffrey C. Trinkle,et al. Interactive Simulation of Rigid Body Dynamics in Computer Graphics , 2014, Eurographics.
[73] Matthias Teschner,et al. Optimized damping for dynamic simulations , 2009, SCCG.
[74] Brian Mirtich,et al. Fast and Accurate Computation of Polyhedral Mass Properties , 1996, J. Graphics, GPU, & Game Tools.
[75] Marco Fratarcangeli,et al. A robust method for real-time thread simulation , 2007, VRST '07.
[76] Jan Bender,et al. Fast and stable cloth simulation based on multi-resolution shape matching , 2013, Comput. Graph..
[77] Demetri Terzopoulos,et al. Deformable models , 2000, The Visual Computer.
[78] Doug L. James,et al. FastLSM: fast lattice shape matching for robust real-time deformation , 2007, SIGGRAPH 2007.
[79] James F. O'Brien,et al. Graphical modeling and animation of ductile fracture , 2002, SIGGRAPH '02.
[80] Mathieu Desbrun,et al. Interactive Animation of Structured Deformable Objects , 1999, Graphics Interface.
[81] Min-Hyung Choi,et al. Fast Volume Preservation for a Mass-Spring System , 2006, IEEE Computer Graphics and Applications.
[82] Brian Mirtich,et al. A Survey of Deformable Modeling in Computer Graphics , 1997 .