A Art Café: A 3D Virtual Learning Environment for Art Education
暂无分享,去创建一个
[1] Cher Ping Lim,et al. Gaming in a 3D multiuser virtual environment: engaging students in Science lessons , 2006, Br. J. Educ. Technol..
[2] Future Akins,et al. Technological Lifelines: Virtual Intimacies and Distance Learning , 2004 .
[3] Carolyn Miller,et al. Digital Storytelling: A Creator's Guide to Interactive Entertainment , 2004 .
[4] Ben Shneiderman,et al. Engagement Theory: A Framework for Technology-Based Teaching and Learning. , 1998 .
[5] Charalambos Vrasidas,et al. Factors influencing interaction in an online course , 1999 .
[6] Alice Lai. From Classrooms to Chatrooms: Virtualizing Art Education , 2002 .
[7] Sheng Kuan Chung. Media/Visual Literacy Art Education: Sexism in Hip-Hop Music Videos , 2007 .
[8] Renee Drabier,et al. Interaction and Collaboration via Computer Conferencing. , 1998 .
[9] Pamela Taylor. Hyperaesthetics: Making Sense of Our Technomediated World , 2004 .
[10] Alice Lai,et al. Students Online as Cultured Subjects: Prolegomena to Researching Multicultural Arts Courses on the Web , 2004 .
[11] Michael K. Thomas,et al. Making learning fun: Quest Atlantis, a game without guns , 2005 .
[12] Pamela G. Taylor,et al. Inventively Linking: Teaching and Learning with Computer Hypertext , 2002 .
[13] Douglas G. Marschalek. Building Better Web-based Learning Environments: Thinking in “3S” , 2002 .
[14] Rina Kundu,et al. Webquests: Utilizing Technology in a Constructivist Manner to Facilitate Meaningful Preservice Learning , 2006 .
[15] M. Erickson. Teaching for Transfer through Integrated Online and Traditional Art Instruction , 2005 .
[16] Pamela Taylor. Press Pause: Critically Contextualizing Music Video in Visual Culture and Art Education , 2007 .
[17] Sheng Kuan Chung. Art Education Technology: Digital Storytelling , 2007 .
[18] Kayleigh Carabajal,et al. EVALUATING ONLINE LEARNING: MODELS AND METHODS , 2000 .
[19] Thomas C. Reeves,et al. Patterns of engagement in authentic online learning environments , 2003, ASCILITE.
[20] Robert W. Sweeny,et al. Lines of Sight in the “Network Society”: Simulation, Art Education, and a Digital Visual Culture , 2004 .
[21] Michele D. Dickey. Three-dimensional virtual worlds and distance learning: two case studies of Active Worlds as a medium for distance education , 2005, Br. J. Educ. Technol..
[22] Ifeng Jeng,et al. Knowledge Construction in Inservice Teacher Online Discourse , 2006 .
[23] Michele D. Dickey. Teaching in 3D: Pedagogical Affordances and Constraints of 3D Virtual Worlds for Synchronous Distance Learning , 2003 .