Can Monte-Carlo Tree Search learn to sacrifice?
暂无分享,去创建一个
[1] Pieter Spronck,et al. Monte-Carlo Tree Search in Settlers of Catan , 2009, ACG.
[2] Yngvi Björnsson,et al. CadiaPlayer: A Simulation-Based General Game Player , 2009, IEEE Transactions on Computational Intelligence and AI in Games.
[3] Fabien Teytaud,et al. Optimization of the Nested Monte-Carlo Algorithm on the Traveling Salesman Problem with Time Windows , 2011, EvoApplications.
[4] Mark H. M. Winands,et al. Monte Carlo Tree Search in Lines of Action , 2010, IEEE Transactions on Computational Intelligence and AI in Games.
[5] Pieter Spronck,et al. Monte-Carlo Tree Search: A New Framework for Game AI , 2008, AIIDE.
[6] Jan Willemson,et al. Improved Monte-Carlo Search , 2006 .
[7] Michael L. Littman,et al. Sample-Based Planning for Continuous Action Markov Decision Processes , 2011, ICAPS.
[8] Jie Chen,et al. Problem difficulty analysis for particle swarm optimization: deception and modality , 2009, GEC '09.
[9] Zhiqing Liu,et al. Backpropagation Modification in Monte-Carlo Game Tree Search , 2009, 2009 Third International Symposium on Intelligent Information Technology Application.
[10] Makoto Yokoo,et al. Real-Time Solving of Quantified CSPs Based on Monte-Carlo Game Tree Search , 2011, IJCAI.
[11] Richard J. Lorentz. Amazons Discover Monte-Carlo , 2008, Computers and Games.
[12] Russell Greiner,et al. Finding optimal satisficing strategies for and-or trees , 2006, Artif. Intell..
[13] Rémi Coulom,et al. Efficient Selectivity and Backup Operators in Monte-Carlo Tree Search , 2006, Computers and Games.
[14] Csaba Szepesvári,et al. Bandit Based Monte-Carlo Planning , 2006, ECML.
[15] V. T. Rajan,et al. Bayesian Inference in Monte-Carlo Tree Search , 2010, UAI.
[16] David P. Helmbold,et al. All-Moves-As-First Heuristics in Monte-Carlo Go , 2009, IC-AI.
[17] Ryan B. Hayward,et al. Monte Carlo Tree Search in Hex , 2010, IEEE Transactions on Computational Intelligence and AI in Games.
[18] Flavien Balbo,et al. Using a monte-carlo approach for bus regulation , 2009, 2009 12th International IEEE Conference on Intelligent Transportation Systems.
[19] Martin Müller,et al. Fuego—An Open-Source Framework for Board Games and Go Engine Based on Monte Carlo Tree Search , 2010, IEEE Transactions on Computational Intelligence and AI in Games.
[20] Bart Selman,et al. Understanding Sampling Style Adversarial Search Methods , 2012, UAI.
[21] Simon M. Lucas,et al. A Survey of Monte Carlo Tree Search Methods , 2012, IEEE Transactions on Computational Intelligence and AI in Games.
[22] Samy Bengio,et al. The Vehicle Routing Problem with Time Windows Part II: Genetic Search , 1996, INFORMS J. Comput..
[23] Robert Levinson,et al. GENERAL GAME‐PLAYING AND REINFORCEMENT LEARNING , 1995, Comput. Intell..
[24] Bruno Bouzy,et al. Associating domain-dependent knowledge and Monte Carlo approaches within a Go program , 2005, Inf. Sci..
[25] David E. Goldberg,et al. Genetic Algorithm Difficulty and the Modality of Fitness Landscapes , 1994, FOGA.
[26] Bart Selman,et al. On Adversarial Search Spaces and Sampling-Based Planning , 2010, ICAPS.
[27] Kyung-Joong Kim,et al. MCTS with influence map for general video game playing , 2015, 2015 IEEE Conference on Computational Intelligence and Games (CIG).
[28] Julian Togelius,et al. Towards Procedural Strategy Game Generation: Evolving Complementary Unit Types , 2011, EvoApplications.
[29] Julian Togelius,et al. Evolving Game-Specific UCB Alternatives for General Video Game Playing , 2017, EvoApplications.
[30] David Silver,et al. Monte-Carlo tree search and rapid action value estimation in computer Go , 2011, Artif. Intell..
[31] Bruno Bouzy,et al. Associating Shallow and Selective Global Tree Search with Monte Carlo for 9*9 Go , 2004, Computers and Games.
[32] Demis Hassabis,et al. Mastering the game of Go with deep neural networks and tree search , 2016, Nature.
[33] B. Pell. A STRATEGIC METAGAME PLAYER FOR GENERAL CHESS‐LIKE GAMES , 1994, Comput. Intell..
[34] Julian Togelius,et al. Investigating MCTS modifications in general video game playing , 2015, 2015 IEEE Conference on Computational Intelligence and Games (CIG).
[35] Daisuke Takahashi,et al. A Shogi Program Based on Monte-Carlo Tree Search , 2010, J. Int. Comput. Games Assoc..
[36] Yoshiyuki Kotani,et al. Combining final score with winning percentage by sigmoid function in Monte-Carlo simulations , 2008, 2008 IEEE Symposium On Computational Intelligence and Games.
[37] Gábor Lugosi,et al. Prediction, learning, and games , 2006 .
[38] Ryan B. Hayward,et al. MOHEX Wins Hex Tournament , 2012, J. Int. Comput. Games Assoc..
[39] Olivier Teytaud,et al. On the huge benefit of decisive moves in Monte-Carlo Tree Search algorithms , 2010, Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games.
[40] Marco Dorigo,et al. Deception in Ant Colony Optimization , 2004, ANTS Workshop.
[41] Ching-Tsorng Tsai,et al. AN EVOLUTIONARY STRATEGY FOR A COMPUTER TEAM GAME , 2011, Comput. Intell..