Nudging the cart in the supermarket: How much is enough information for food shoppers?

amount of information available to help decide what foods to buy and eat is increasing rapidly with the advent of concerns about, and data on, health impacts, environmental effects, and economic consequences. But this glut of information can be distracting or overwhelming when presented within the context of a high time-pressure, low involvement activity such as supermarket shopping. How can we nudge people's food shopping behavior in desired directions through targeted delivery of appropriate information? We are investigating whether augmented reality can deliver relevant 'instant information', that can be interpreted and acted upon in situ, enabling people to make more informed choices. The challenge is to balance the need to simplify and streamline the information presented with the need to provide enough information that shoppers can adjust their behavior toward meeting their goals.

[1]  E. Rowland Theory of Games and Economic Behavior , 1946, Nature.

[2]  Noah J. Goldstein,et al.  The Constructive, Destructive, and Reconstructive Power of Social Norms , 2007, Psychological science.

[3]  Tammy Toscos,et al.  Chick clique: persuasive technology to motivate teenage girls to exercise , 2006, CHI Extended Abstracts.

[4]  Yvonne Rogers,et al.  Equal Opportunities: Do Shareable Interfaces Promote More Group Participation Than Single User Displays? , 2009, Hum. Comput. Interact..

[5]  Peter M. Todd,et al.  How much information do we need? , 2007, Eur. J. Oper. Res..

[6]  David Williams,et al.  The attribute explorer , 1994, CHI '94.

[7]  David W. McDonald,et al.  Theory-driven design strategies for technologies that support behavior change in everyday life , 2009, CHI.

[8]  P. Todd,et al.  Simple Heuristics That Make Us Smart , 1999 .

[9]  Jing Yin,et al.  Integrating Compensatory and Noncompensatory Decision-Making Strategies in Dynamic Task Environments , 2008 .

[10]  Taylor Francis,et al.  Equal opportunities: Do shareable interfaces promote more group participation than single users displays? , 2009 .

[11]  René Lion,et al.  Front-of-pack nutrition labelling: Testing effectiveness of different nutrition labelling formats front-of-pack in four European countries , 2008, Appetite.

[12]  David W. McDonald,et al.  Flowers or a robot army?: encouraging awareness & activity with personal, mobile displays , 2008, UbiComp.

[13]  Silvia Lindtner,et al.  Fish'n'Steps: Encouraging Physical Activity with an Interactive Computer Game , 2006, UbiComp.

[14]  Tom Lanning,et al.  Parallel bargrams for consumer-based information exploration and choice , 2001, UIST '01.