The Wise Chisel: The Rise of the Smart Handheld Tool

Smart handheld tools epitomize a mythical and technological quest for personal mastery of skill, delivering both might and mind in the hands of their holders. A recent spur of academic and industrial efforts has given rise to a new field of research in HCI, one devoted to smart handheld tools. Here, the authors offer a definition for smart handheld tools, discuss the tools' origins and motivation, and present a survey of prominent work by themselves and others in disciplines such as fabrication, painting, printing, and maintenance. They also discuss their experiences operating in this new territory and conclude with a vision of a hybrid creative practice: smart handheld instruments that enable synergetic cooperation with human skill, personal style, and computational assistance that results in accuracy, guidance, and protection for users. This article is part of a special issue on printing and fabrication.

[1]  Joseph A. Paradiso,et al.  Inkjet-printed conductive patterns for physical manipulation of audio signals , 2013, UIST '13 Adjunct.

[2]  Ivan E. Sutherland,et al.  Sketch pad a man-machine graphical communication system , 1964, DAC.

[3]  Sajid H. Sadi ReflectOns : mental prostheses for self-reflection , 2012 .

[4]  A. Darzi,et al.  Intraoperative Tissue Identification Using Rapid Evaporative Ionization Mass Spectrometry , 2013, Science Translational Medicine.

[5]  Joseph J. LaViola,et al.  CavePainting: a fully immersive 3D artistic medium and interactive experience , 2001, I3D '01.

[6]  Joseph A. Paradiso,et al.  BoardLab: PCB as an interface to EDA software , 2013, UIST '13 Adjunct.

[7]  Joseph A. Paradiso,et al.  FreeD: a freehand digital sculpting tool , 2013, CHI.

[8]  Joseph A. Paradiso,et al.  The Hybrid Artisans: A Case Study in Smart Tools , 2013, TCHI.

[9]  George D. Stetten,et al.  Hand-Held Force Magnifier for Surgical Instruments , 2011, IPCAI.

[10]  Steve Strassmann,et al.  Hairy brushes , 1986, SIGGRAPH.

[11]  Takeo Kanade,et al.  Precision Freehand Sculpting of Bone , 2004, MICCAI.

[12]  Frédo Durand,et al.  Position-correcting tools for 2D digital fabrication , 2012, ACM Trans. Graph..

[13]  Michael J. Shaver,et al.  CoolPaint : Direct Interaction Painting , 2003 .

[14]  Wookho Son,et al.  Virtual Reality based Paint Spray Training System , 2007, 2007 IEEE Virtual Reality Conference.

[15]  Ivan E. Sutherland,et al.  Sketchpad a Man-Machine Graphical Communication System , 1899, Outstanding Dissertations in the Computer Sciences.

[16]  Johannes Taelman,et al.  IntuPaint: Bridging the gap between physical and digital painting , 2008, 2008 3rd IEEE International Workshop on Horizontal Interactive Human Computer Systems.

[17]  Hiroshi Ishii,et al.  Toward an open shared workspace: computer and video fusion approach of TeamWorkStation , 1991, CACM.

[18]  Amit Zoran,et al.  Physical rendering with a digital airbrush , 2014, SIGGRAPH '14.

[19]  Guillaume Morel,et al.  Robotic Hand-Held Surgical Device: Evaluation of End-Effector's Kinematics and Development of Proof-of-Concept Prototypes , 2010, MICCAI.

[20]  Yasuaki Kakehi,et al.  Comp*Pass: a compass-based drawing interface , 2014, CHI Extended Abstracts.

[21]  Geehyuk Lee,et al.  Digital rubbing: playful and intuitive interaction technique for transferring a graphic image onto paper with pen-based computing , 2008, CHI Extended Abstracts.

[22]  Amit Zoran,et al.  Hybrid Reassemblage: An Exploration of Craft, Digital Fabrication and Artifact Uniqueness , 2012, Leonardo.

[23]  Yasuaki Kakehi,et al.  dePENd: augmented handwriting system using ferromagnetism of a ballpoint pen , 2013, UIST.

[24]  Gary W. Meyer,et al.  VR spray painting for training and design , 2008, VRST '08.

[25]  Johannes Taelman,et al.  FluidPaint: an interactive digital painting system using real wet brushes , 2009, ITS '09.

[26]  Joseph A. Paradiso,et al.  Human-computer interaction for hybrid carving , 2013, UIST.

[27]  Yasuaki Kakehi,et al.  enchanted scissors: a scissor interface for support in cutting and interactive fabrication , 2013, SIGGRAPH '13.

[28]  Hiroshi Ishii,et al.  I/O brush: drawing with everyday objects as ink , 2004, CHI.

[29]  Diana Young,et al.  Composing for Hyperbow: A Collaboration Between MIT and the Royal Academy of Music , 2006, NIME.

[30]  James K. Feibleman,et al.  Technology as Skills , 1966 .