Adaptive Volumetric Shadow Maps
暂无分享,去创建一个
[1] Jan Kautz,et al. A self-shadow algorithm for dynamic hair using density clustering , 2004, SIGGRAPH '04.
[2] Hiroshi Imai,et al. Computational-geometric methods for polygonal approximations of a curve , 1986, Comput. Vis. Graph. Image Process..
[3] Louis Bavoil,et al. Fourier opacity mapping , 2010, I3D '10.
[4] H. Shum,et al. Real-time smoke rendering using compensated ray marching , 2008, ACM Trans. Graph..
[5] Pankaj K. Agarwal,et al. Efficient Algorithms for Approximating Polygonal Chains , 2000, Discret. Comput. Geom..
[6] Feng Xie,et al. Soft Shadows by Ray Tracing Multilayer Transparent Shadow Maps , 2007, Rendering Techniques.
[7] Lance Williams,et al. Casting curved shadows on curved surfaces , 1978, SIGGRAPH.
[8] Joe Michael Kniss,et al. A Model for Volume Lighting and Modeling , 2003, IEEE Trans. Vis. Comput. Graph..
[9] Bettina Speckmann,et al. Area-preserving approximations of polygonal paths , 2006, J. Discrete Algorithms.
[10] Baining Guo,et al. Fogshop: Real-Time Design and Rendering of Inhomogeneous, Single-Scattering Media , 2007 .
[11] David H. Douglas,et al. ALGORITHMS FOR THE REDUCTION OF THE NUMBER OF POINTS REQUIRED TO REPRESENT A DIGITIZED LINE OR ITS CARICATURE , 1973 .
[12] Michael Kelley,et al. Hardware accelerated rendering of CSG and transparency , 1994, SIGGRAPH.
[13] Ulf Assarsson,et al. Hair self shadowing and transparency depth ordering using occupancy maps , 2009, I3D '09.
[14] Eric Enderton,et al. Stochastic Transparency , 2010, IEEE Transactions on Visualization and Computer Graphics.
[15] Kun Zhou,et al. Fogshop: Real-Time Design and Rendering of Inhomogeneous, Single-Scattering Media , 2007, 15th Pacific Conference on Computer Graphics and Applications (PG'07).
[16] Justin Hensley,et al. Real‐Time Concurrent Linked List Construction on the GPU , 2010, Comput. Graph. Forum.
[17] Tom Lokovic,et al. Deep shadow maps , 2000, SIGGRAPH.
[18] Cem Yuksel,et al. Deep Opacity Maps , 2008, Comput. Graph. Forum.
[19] Ergun Akleman,et al. Practical Global Illumination for Hair Rendering , 2007 .
[20] Ulrich Neumann,et al. Opacity Shadow Maps , 2001, Rendering Techniques.
[21] Thomas K. Peucker,et al. 2. Algorithms for the Reduction of the Number of Points Required to Represent a Digitized Line or its Caricature , 2011 .
[22] Elmar Eisemann,et al. Fast scene voxelization and applications , 2006, I3D '06.