Real-Time Heuristic Search for Pathfinding in Video Games
暂无分享,去创建一个
Nathan R. Sturtevant | Yngvi Björnsson | Ramon Lawrence | Vadim Bulitko | V. Bulitko | Nathan R Sturtevant | Y. Björnsson | R. Lawrence
[1] Nathan R. Sturtevant,et al. Memory-Efficient Abstractions for Pathfinding , 2007, AIIDE.
[2] Nathan R. Sturtevant,et al. On learning in agent-centered search , 2010, AAMAS.
[3] Richard E. Korf,et al. Real-Time Heuristic Search , 1990, Artif. Intell..
[4] Nils J. Nilsson,et al. A Formal Basis for the Heuristic Determination of Minimum Cost Paths , 1968, IEEE Trans. Syst. Sci. Cybern..
[5] Mitja Luštrek,et al. PATHOLOGY IN SINGLE-AGENT SEARCH , 2005 .
[6] Simon Parsons,et al. Do the right thing - studies in limited rationality by Stuart Russell and Eric Wefald, MIT Press, Cambridge, MA, £24.75, ISBN 0-262-18144-4 , 1994, The Knowledge Engineering Review.
[7] Vadim Bulitko,et al. Lookahead Pathology in Real-Time Path-Finding , 2006, AAAI.
[8] Vadim Bulitko,et al. Lookahead Pathologies and Meta-level Control in Real-Time Heuristic Search , 2003 .
[9] Toru Ishida,et al. Moving Target Search with Intelligence , 1992, AAAI.
[10] Sven Koenig,et al. Real-time adaptive A* , 2006, AAMAS '06.
[11] Blai Bonet,et al. Planning as heuristic search , 2001, Artif. Intell..
[12] Andrew G. Barto,et al. Learning to Act Using Real-Time Dynamic Programming , 1995, Artif. Intell..
[13] Blai Bonet,et al. Learning Depth-First Search: A Unified Approach to Heuristic Search in Deterministic and Non-Deterministic Settings, and Its Application to MDPs , 2006, ICAPS.
[14] Stuart J. Russell,et al. Do the right thing - studies in limited rationality , 1991 .
[15] Nathan R. Sturtevant,et al. Partial Pathfinding Using Map Abstraction and Refinement , 2005, AAAI.
[16] Yngvi Björnsson,et al. Value BackPropagation versus Backtracking in Real-Time Heuristic Search , 2006 .
[17] Vadim Bulitko,et al. Learning for Adaptive Real-time Search , 2004, ArXiv.
[18] Vadim Bulitko,et al. Lookahead Pathologies for Single Agent Search , 2003, IJCAI.
[19] Nathan R. Sturtevant,et al. TBA*: Time-Bounded A* , 2009, IJCAI.
[20] Sven Koenig,et al. A comparison of fast search methods for real-time situated agents , 2004, Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems, 2004. AAMAS 2004..
[21] Vadim Bulitko,et al. kNN LRTA*: Simple Subgoaling for Real-Time Search , 2009, AIIDE.
[22] Blai Bonet,et al. A Robust and Fast Action Selection Mechanism for Planning , 1997, AAAI/IAAI.
[23] Pedro Meseguer,et al. LRTA*(k) , 2005, IJCAI.
[24] Reza Zamani,et al. An Admissible Heuristic Search Algorithm , 1993, ISMIS.
[25] Jonathan Schaeffer,et al. Dynamic Control in Real-Time Heuristic Search , 2008, J. Artif. Intell. Res..
[26] Toru Ishida,et al. Controlling the learning process of real-time heuristic search , 2003, Artif. Intell..
[27] V. Bulitko,et al. Learning in Real-Time Search: A Unifying Framework , 2011, J. Artif. Intell. Res..
[28] Improving Convergence of LRTA * ( k ) ∗ , 2005 .
[29] Sebastian Thrun,et al. ARA*: Anytime A* with Provable Bounds on Sub-Optimality , 2003, NIPS.
[30] Richard E. Korf,et al. Depth-First Iterative-Deepening: An Optimal Admissible Tree Search , 1985, Artif. Intell..
[31] David Furcy,et al. Heuristic Search-Based Replanning , 2002, AIPS.
[32] David Furcy,et al. Speeding up the Convergence of Real-Time Search , 2000, AAAI/IAAI.
[33] Nathan R. Sturtevant,et al. Graph Abstraction in Real-time Heuristic Search , 2007, J. Artif. Intell. Res..
[34] Vadim Bulitko,et al. Real-Time Heuristic Search with a Priority Queue , 2007, IJCAI.
[35] Sebastian Thrun,et al. Anytime Dynamic A*: An Anytime, Replanning Algorithm , 2005, ICAPS.
[36] Jorg Homann. A Heuristic for Domain Independent Planning and Its Use in an Enforced Hill-Climbing Algorithm , 2000 .
[37] Vadim Bulitko,et al. Case-Based Subgoaling in Real-Time Heuristic Search for Video Game Pathfinding , 2010, J. Artif. Intell. Res..
[38] Anthony Stentz,et al. The Focussed D* Algorithm for Real-Time Replanning , 1995, IJCAI.