Goal-oriented requirements analysis and an extended design pattern using scala for artificial intelligence programming contests
暂无分享,去创建一个
Hironori Washizaki | Yoshiaki Fukazawa | Kazunori Sakamoto | Seiji Sato | Hiroaki Hosono | H. Washizaki | Y. Fukazawa | Kazunori Sakamoto | Seiji Sato | Hiroaki Hosono
[1] Axel van Lamsweerde,et al. Goal-Oriented Requirements Engineering: A Guided Tour , 2001, RE.
[2] Peter Salenieks,et al. Professional skills assessment in programming competitions , 1988, SGCS.
[3] Kwangkeun Yi,et al. Engaging students with theory through ACM collegiate programming contest , 2002, CACM.
[4] Ralph Johnson,et al. design patterns elements of reusable object oriented software , 2019 .
[5] José Paulo Leal,et al. Mooshak: a Web‐based multi‐site programming contest system , 2003, Softw. Pract. Exp..
[6] Yingwei Luo,et al. Programming grid: a computer-aided education system for programming courses based on online judge , 2008, SCE '08.
[7] Andrew Lim,et al. Online Judge , 2001, Comput. Educ..
[8] Michal Forisek,et al. The Difficulty of Programming Contests Increases , 2009, ISSEP.
[9] Hironori WASHIZAKI,et al. A Framework for Game Software Which Users Play through Artificial Intelligence Programming , 2011 .
[10] Andrew Trotman,et al. Programming contest strategy , 2008, Comput. Educ..
[11] Ned Gulley. Patterns of innovation: a web-based MATLAB programming contest , 2001, CHI Extended Abstracts.