Shaping the Display of the Future: The Effects of Display Size and Curvature on User Performance and Insights

ABSTRACT As display technology continues to improve, there will be an increasing diversity in the available display form factors and scales. Empirical evaluation of how display attributes affect user perceptions and performance can help designers understand the strengths and weaknesses of different display forms, provide guidance for effectively designing multiple display environments, and offer initial evidence for developing theories of ubiquitous display. Although previous research has shown user performance benefits when tiling multiple monitors to increase the number of pixels, little research has analyzed the performance and behavioral impacts of the form factors of much larger, high-resolution displays. This article presents two experiments in which user performance was evaluated on a high-resolution (96 DPI), high pixel-count (approximately 32 million pixels) display for single-user scenarios in both flat and curved forms. We show that for geospatial visual analytics tasks there is a benefit to larger displays, and a distinct advantage to curving the display to make all portions of the display more accessible to the user. In addition, we found that changing the form factor of the display does have an impact on user perceptions that will have to be considered as new display environments are developed.

[1]  Chris North,et al.  EVALUATING THE BENEFITS OF TILED DISPLAYS FOR NAVIGATING MAPS , 2005 .

[2]  Patrick Baudisch,et al.  Keeping things in context: a comparative evaluation of focus plus context screens, overviews, and zooming , 2002, CHI.

[3]  Daniel J. Wigdor,et al.  Multi-user, multi-display interaction with a single-user, single-display geospatial application , 2006, UIST.

[4]  Regan L. Mandryk,et al.  TractorBeam: seamless integration of local and remote pointing for tabletop displays , 2005, Graphics Interface.

[5]  Marko M. Slusarczuk,et al.  High-Resolution Displays and Projection Systems , 1992 .

[6]  John T. Stasko,et al.  mudibo: multiple dialog boxes for multiple monitors , 2005, CHI Extended Abstracts.

[7]  Greg Welch,et al.  Working in the Office of "Real Soon Now" , 2000, IEEE Computer Graphics and Applications.

[8]  Paul Dourish,et al.  Re-place-ing space: the roles of place and space in collaborative systems , 1996, CSCW '96.

[9]  Paul Dourish,et al.  What we talk about when we talk about context , 2004, Personal and Ubiquitous Computing.

[10]  Greg Humphreys,et al.  Chromium: a stream-processing framework for interactive rendering on clusters , 2002, SIGGRAPH.

[11]  Chris North,et al.  Evaluation of viewport size and curvature of large, high-resolution displays , 2006, Graphics Interface.

[12]  Creon Levit,et al.  The hyperwall , 2003, Proceedings International Conference on Coordinated and Multiple Views in Exploratory Visualization - CMV 2003 -.

[13]  Chris North,et al.  An insight-based methodology for evaluating bioinformatics visualizations , 2005, IEEE Transactions on Visualization and Computer Graphics.

[14]  Chris North,et al.  Realizing embodied interaction for visual analytics through large displays , 2007, Comput. Graph..

[15]  Desney S. Tan,et al.  Physically large displays improve performance on spatial tasks , 2006, TCHI.

[16]  Chris North,et al.  Move to improve: promoting physical navigation to increase user performance with large displays , 2007, CHI.

[17]  Chris North,et al.  Effects of tiled high-resolution display on basic visualization and navigation tasks , 2005, CHI EA '05.

[18]  Bernd Hamann,et al.  A survey and performance analysis of software platforms for interactive cluster-based multi-screen rendering , 2003, IPT/EGVE.

[19]  John T. Stasko,et al.  Revisiting Display Space Management: Understanding Current Practice to Inform Next-generation Design , 2004, Graphics Interface.

[20]  Daniel J. Wigdor,et al.  Exploring the effects of group size and display configuration on visual search , 2006, CSCW '06.

[21]  Carl Gutwin,et al.  A comparison of techniques for multi-display reaching , 2005, CHI.

[22]  Mark Ashdown,et al.  Combining head tracking and mouse input for a GUI on multiple monitors , 2005, CHI Extended Abstracts.

[23]  Armando Fox,et al.  The Interactive Workspaces Project: Experiences with Ubiquitous Computing Rooms , 2002, IEEE Pervasive Comput..

[24]  Chris North,et al.  Toward measuring visualization insight , 2006, IEEE Computer Graphics and Applications.

[25]  Desney S. Tan,et al.  Effects of Visual Separation and Physical Discontinuities when Distributing Information across Multiple Displays , 2003, INTERACT.

[26]  George W. Fitzmaurice,et al.  Spotlight: directing users' attention on large displays , 2005, CHI.

[27]  Norbert A. Streitz,et al.  i-LAND: an interactive landscape for creativity and innovation , 1999, CHI '99.

[28]  Desney S. Tan,et al.  With similar visual angles, larger displays improve spatial performance , 2003, CHI '03.

[29]  Mark Hereld,et al.  Introduction to building projection-based tiled display systems , 2000, IEEE Computer Graphics and Applications.

[30]  Chris North,et al.  Analysis of User Behavior on High-Resolution Tiled Displays , 2005, INTERACT.

[31]  Daniel Vogel,et al.  Distant freehand pointing and clicking on very large, high resolution displays , 2005, UIST.

[32]  Adam Finkelstein,et al.  Building and Using A Scalable Display Wall System , 2000, IEEE Computer Graphics and Applications.

[33]  Chris North,et al.  High-resolution gaming: Interfaces, notifications, and the user experience , 2007, Interact. Comput..

[34]  Gary K. Starkweather DSHARP?a wide-screen multi-projector display , 2003 .

[35]  Daniel Vogel,et al.  HybridPointing: fluid switching between absolute and relative pointing with a direct input device , 2006, UIST.

[36]  Jonathan Grudin,et al.  Partitioning digital worlds: focal and peripheral awareness in multiple monitor use , 2001, CHI.

[37]  M. Sheelagh T. Carpendale,et al.  How people use orientation on tables: comprehension, coordination and communication , 2003, GROUP '03.

[38]  Patrick Baudisch,et al.  Improving drag-and-drop on wall-size displays , 2005, Graphics Interface.

[39]  Daniel J. Wigdor,et al.  Perception of elementary graphical elements in tabletop and multi-surface environments , 2007, CHI.

[40]  Doug A. Bowman,et al.  A Method for Quantifying the Benefits of Immersion Using the CAVE , 2004 .

[41]  Daniel J. Wigdor,et al.  Empirical Investigation into the Effect of Orientation on Text Readability in Tabletop Displays , 2005, ECSCW.

[42]  Chris North,et al.  The Perceptual Scalability of Visualization , 2006, IEEE Transactions on Visualization and Computer Graphics.

[43]  Desney S. Tan,et al.  Women take a wider view , 2002, CHI.

[44]  Terry Winograd,et al.  Fluid interaction with high-resolution wall-size displays , 2001, UIST '01.

[45]  John C. Tang,et al.  Liveboard: a large interactive display supporting group meetings, presentations, and remote collaboration , 1992, CHI.

[46]  Mary Czerwinski,et al.  Toward Characterizing the Productivity Benefits of Very Large Displays , 2003, INTERACT.

[47]  Darren Leigh,et al.  DiamondTouch: a multi-user touch technology , 2001, UIST '01.