Passive real-world interface props for neurosurgical visualization

This paper reports a mechanism that learns how to use a menu structure by exploration. The model, called Ayn, starts without any knowledge of the menus but when given a goal, explores and tries out options until the goal has been achieved. During this process it constructs a long-term, recognition-oriented, memory of its behavior so that on future occasions it will be able to achieve the same goal without exploration, The mechanism captures three aspects of human behavioc it learns while interacting with the device, it speeds up with practice, and it acquires display-based lmowledge.

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