Piloted Online Training Module to Teach On-Site Safety in Engineering

Change in Australian engineering industry has caused difficulty for engineering students to secure placements and engage with engineering practice. Consequently, universities are developing learning modules using digital simulations to expose engineering students to authentic engineering practice as part of their curricula. Many simulations use technology such as virtual reality that is not accessible to students off campus without significant resource investment. One of the important elements of engagement with practice is learning about safety in engineering. With the use of work integrated learning and distance education frameworks, this study developed and evaluated the effectiveness of an online desktop-based learning environment that students could access off-campus, in delivering safety education and awareness, and the benefits of online learning. Fifteen engineering university students (6 female) participated in an optional module using a desktop-based industrial site simulation. Pre and post testing were used to evaluate effectiveness of the module. Results indicated that the module significantly improved understanding and application of the job safety analysis technique and improved on-site safety awareness. The use of flexible online education is versatile and effective. Students benefitted from desktop-based simulation experiences incorporating authentic engineering scenarios and tasks that could be accessed online.

[1]  Michelle F. Wright,et al.  Computer Gaming and Interactive Simulations for Learning: A Meta-Analysis , 2006 .

[2]  Michela Ott,et al.  A LITERATURE REVIEW ON IMMERSIVE VIRTUAL REALITY IN EDUCATION: STATE OF THE ART AND PERSPECTIVES. , 2015, 11th International Conference eLearning and Software for Education.

[3]  I. E. Allen,et al.  Learning on Demand: Online Education in the United States, 2009. , 2010 .

[4]  Randy L. Bell,et al.  Computer Simulations to Support Science Instruction and Learning: A critical review of the literature , 2012 .

[5]  Lorraine Angelino,et al.  Strategies to Engage Online Students and Reduce Attrition Rates. , 2007 .

[6]  Richard E. Mayer,et al.  Adding immersive virtual reality to a science lab simulation causes more presence but less learning , 2017, Learning and Instruction.

[7]  Samuel S. Silva,et al.  Head-mounted display versus desktop for 3D navigation in virtual reality: a user study , 2008, Multimedia Tools and Applications.

[9]  Aditya Johri,et al.  Millennial engineers: Digital media and information ecology of engineering students , 2014, Comput. Hum. Behav..

[10]  Mel Slater,et al.  Enhancing Our Lives with Immersive Virtual Reality , 2016, Front. Robot. AI.

[11]  Jacob Cohen CHAPTER 9 – F Tests of Variance Proportions in Multiple Regression/Correlation Analysis , 1977 .

[12]  Zahira Merchant,et al.  Effectiveness of virtual reality-based instruction on students' learning outcomes in K-12 and higher education: A meta-analysis , 2014, Comput. Educ..

[13]  Barbara Means,et al.  Evaluation of Evidence-Based Practices in Online Learning: A Meta-Analysis and Review of Online Learning Studies , 2009 .

[14]  Andrew Guzzomi,et al.  Teaching Safety in Design in Large Classes using VR , 2018 .

[15]  Flemming Konradsen,et al.  A review of the use of virtual reality head-mounted displays in education and training , 2017, Education and Information Technologies.

[16]  Eric Deeson,et al.  Online learning , 2005, Br. J. Educ. Technol..

[17]  Roger Hadgraft,et al.  Bringing Industry into the Classroom: Virtual Learning Environments for a New Generation , 2012 .

[18]  Sally Male,et al.  Virtual work integrated learning for engineering students Final Report 2019 , 2019 .

[19]  Grinell Smith Does Gender Influence Online Survey Participation? A Record-Linkage Analysis of University Faculty Online Survey Response Behavior. , 2008 .

[20]  Elizabeth Smith,et al.  Developing professional skills: You can't leave it all to final year! , 2014 .

[21]  G. Pazzaglia,et al.  Enhancing student engagement using the flipped classroom. , 2015, Journal of nutrition education and behavior.

[22]  Nergiz Cagiltay,et al.  How can we get benefits of computer‐based testing in engineering education? , 2013, Comput. Appl. Eng. Educ..

[23]  A. Schütz,et al.  Comparing immersive virtual reality and powerpoint as methods for delivering safety training: Impacts on risk perception, learning, and decision making , 2019, Safety Science.

[24]  Sarojni Choy,et al.  Partnerships between universities and workplaces: some challenges for work-integrated learning , 2011 .

[25]  Ian T. Cameron,et al.  Development and Deployment of an Immersive Learning Environment for Enhancing Process Systems Engineering Concepts , 2008 .