Exposure to Disturbance Motion During Practice in an Analog of a Flight Task Influences Flight Control of Naive Participants

ABSTRACT Objective: This article examines whether strategies and performance differed depending on whether naive participants were exposed to motion disturbance during practice of a tracking task. Background: Despite several decades of research, there is still debate regarding whether physical motion during flight simulation training improves later performance. Evidence suggests that presence of disturbance affects the utility of motion on transfer of training studies. Therefore, an important question is whether performance with disturbance motion (e.g., wind gusts) at test depends on whether participants practice with disturbance motion. Method: Naïve participants flew through a series of suspended rings in a motion-based simulator. Practice was with or without correlated (joystick control) and random motion (disturbance). The task was an analog of a flight task, modified to accommodate nonpilots. A quasi-transfer design included two practice blocks followed by two test blocks that incorporated both correlated and random motion. Results: No differences were detected in accuracy, but groups who practiced without disturbance made smaller joystick movements during both practice and test phases compared to those who practiced with disturbance. Conclusion: Practice without disturbance resulted in adoption of a different (possibly more efficient) joystick control strategy compared to practice with disturbance. The results suggest that during training, some control elements should be learned under relatively easy conditions, subsequently increasing in difficulty (e.g., add disturbance) at an optimal point in training.

[1]  Peter R. Grant,et al.  Motion-Visual Phase-Error Detection in a Flight Simulator , 2007 .

[2]  Michael D. Proctor,et al.  Helicopter Flight Training Through Serious Aviation Gaming , 2007 .

[3]  Charles O. Hopkins How Much Should You Pay for that Box? , 1974 .

[4]  Tiauw Hiong Go,et al.  FLIGHT SIMULATOR FIDELITY CONSIDERATIONS FOR TOTAL AIR LINE PILOT TRAINING AND EVALUATION , 2001 .

[5]  M. M. van Paassen,et al.  Effects of Simulator Motion Feedback on Training of Skill-Based Control Behavior , 2016 .

[6]  Jeffery A. Schroeder,et al.  Pilot Behavioral Observations in Motion Flight Simulation , 2010 .

[7]  Paul W. Caro,et al.  The Relationship between Flight Simulator Motion and Training Requirements , 1979 .

[8]  Thomas W. Showalter,et al.  The effects of motion and g-seat cues on pilot simulator performance of three piloting tasks , 1980 .

[9]  Jefferson M. Koonce,et al.  Predictive Validity of Flight Simulators as a Function of Simulator Motion , 1979 .

[10]  Robert C. Williges,et al.  Aircraft Simulator Motion and the Order of Merit of Flight Attitude and Steering Guidance Displays , 1975 .

[11]  Jeffery A. Schroeder,et al.  Transfer of Training on the Vertical Motion Simulator , 2015 .

[12]  Stanley N. Roscoe,et al.  Simulator Cockpit Motion and the Transfer of Initial Flight Training , 1975 .

[13]  John G. Grundy,et al.  The Effectiveness of Simulator Motion in the Transfer of Performance on a Tracking Task Is Influenced by Vision and Motion Disturbance Cues , 2016, Hum. Factors.

[14]  Nancy N. Soja The effect of simulator motion on pilot training and evaluation , 2000 .

[15]  Ruud Hosman,et al.  Pre and Post Pilot Model Analysis Compared to Experimental Simulator Results , 2005 .

[16]  Michael E. McCauley,et al.  Do Army Helicopter Training Simulators Need Motion Bases , 2006 .

[17]  Sunjoo K. Advani,et al.  Integrated design of flight simulator motion cueing systems , 2005, The Aeronautical Journal (1968).

[18]  Meyer Nahon,et al.  Response of airline pilots to variations in flight simulator motion algorithms , 1988 .

[19]  A. Berthoz,et al.  Perception of linear horizontal self-motion induced by peripheral vision (linearvection) basic characteristics and visual-vestibular interactions , 1975, Experimental Brain Research.

[20]  Judith Bürki-Cohen,et al.  THE EFFECT OF SIMULATOR MOTION ON PILOT TRAINING AND EVALUATION , 2000 .

[21]  J. Lishman,et al.  The Autonomy of Visual Kinaesthesis , 1973, Perception.

[22]  Judith Bürki-Cohen,et al.  Flight Simulator Motion Literature Pertinent to Airline-Pilot Recurrent Training and Evaluation. , 2011 .

[23]  Robert F Browning,et al.  Contribution of Platform Motion Simulation in SH-3 Helicopter Pilot Training , 1983 .

[24]  Ruud Hosman,et al.  Effect of Simulator Motion on Pilot Behavior and Perception , 2006 .

[25]  Tiauw Hiong Go,et al.  The Effect of Simulator Motion Cues on Initial Training of Airline Pilots , 2005 .

[26]  Joost C. F. de Winter,et al.  Training Effectiveness of Whole Body Flight Simulator Motion: A Comprehensive Meta-Analysis , 2012 .

[27]  John S. Barnett,et al.  Effects of Motion on Skill Acquisition in Future Simulators , 2006 .

[28]  R C Williges,et al.  Simulator Motion as a Factor in Flight-Director Display Evaluation , 1973, Human factors.

[29]  Don Harris Transportation Systems, Medical Ergonomics and Training , 1999 .

[30]  Edwin Cohen,et al.  Is Motion Needed in Flight Simulators Used for Training?1 , 1970 .

[31]  Meyer Nahon,et al.  FLIGHT SIMULATION MOTION-BASE DRIVE ALGORITHMS.: PART 2, SELECTING THE SYSTEM PARAMETERS , 1986 .

[32]  James F. Smith,et al.  Full Mission Simulation in Undergraduate Pilot Training: An Exploratory Study , 1976 .

[33]  Max Mulder,et al.  Effects of Peripheral Visual and Physical Motion Cues in Roll-Axis Tracking Tasks , 2008 .

[34]  A T Lee,et al.  Flight simulator platform motion and air transport pilot training. , 1989, Aviation, space, and environmental medicine.

[35]  C. Shea,et al.  Principles derived from the study of simple skills do not generalize to complex skill learning , 2002, Psychonomic bulletin & review.