Continuous Assessment in Educational Video Games: A Roleplaying approach

Evaluating competency-based learning requires a continuous assessment process which enables the skills and capabilities that students develop to be detected. Using video games allows a great deal of information to be recorded and merged effectively, which makes them an advantageous option in assessing this kind of learning. Consequently, in this paper we present a design process for educational video games to enable learning and assessment on the basis of competencies. In addition, a mechanism to assess education and games is presented, which allows feedback to be given to students in a similar way to role-playing games, as well as informing the teacher about the learning progress of players. Both proposals have been applied to a video adventure game designed to foster the competency of reading comprehension.