Robot movement parameterization using chess as a case study within an education environment

This paper describes a method of utilising a robot that plays a game of chess, against a human or itself, as a case study to try and improve the development structure of a Reconfigurable Assemble System within an educational environment. The focus is on the number of different products that can potentially be assembled and the different methods used in assembling the products. The future of this technology lies in the ability to adapt to numerous inputs that are able to deliver as many different outputs as possible. An industrial robot with the ability to play a game of chess, against itself or a human player, exhibits many of the requirements needed for future reconfigurable assemble systems. To play chess, the industrial robot should be able to record numerous external inputs, produce an immeasurable amount of outputs whilst adhering to pre-set rules. This case study allows for robotic training implemented on an industrial platform with real world application.