Direct volume rendering of unstructured tetrahedral meshes using CUDA and OpenMP
暂无分享,去创建一个
[1] Cevdet Aykanat,et al. Direct volume rendering of unstructured grids , 2003, Comput. Graph..
[2] Ross T. Whitaker,et al. A Streaming Narrow-Band Algorithm: Interactive Computation and Visualization of Level Sets , 2004, IEEE Trans. Vis. Comput. Graph..
[3] Nelson L. Max,et al. Image-space visibility ordering for cell projection volume rendering of unstructured data , 2004, IEEE Transactions on Visualization and Computer Graphics.
[4] Kenneth Moreland,et al. Tetrahedral projection using vertex shaders , 2002, Symposium on Volume Visualization and Graphics, 2002. Proceedings. IEEE / ACM SIGGRAPH.
[5] Michael P. Garrity. Raytracing irregular volume data , 1990, VVS.
[6] Martin Kraus,et al. Hardware-based ray casting for tetrahedral meshes , 2003, IEEE Visualization, 2003. VIS 2003..
[7] M. Bauer,et al. Interactive volume on standard PC graphics hardware using multi-textures and multi-stage rasterization , 2000, Workshop on Graphics Hardware.
[8] Koji Koyamada,et al. Fast traverse of irregular volumes , 1992 .
[9] Cláudio T. Silva,et al. Hardware-assisted visibility sorting for unstructured volume rendering , 2005, IEEE Transactions on Visualization and Computer Graphics.
[10] Martin Kraus,et al. Cell-projection of cyclic meshes , 2001, Proceedings Visualization, 2001. VIS '01..
[11] Steven P. Callahan,et al. A Survey of GPU-Based Volume Rendering of Unstructured Grids , 2005, RITA.
[12] Martin Kraus,et al. High-quality pre-integrated volume rendering using hardware-accelerated pixel shading , 2001, HWWS '01.
[13] E LorensenWilliam,et al. Marching cubes: A high resolution 3D surface construction algorithm , 1987 .
[14] Thomas Ertl,et al. Smart Hardware-Accelerated Volume Rendering , 2003, VisSym.
[15] Wolfgang Straßer,et al. Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware , 1997 .
[16] William E. Lorensen,et al. Marching cubes: A high resolution 3D surface construction algorithm , 1987, SIGGRAPH.
[17] Erhan OkuyanUg. Dynamic view-dependent visualization of unstructured tetrahedral volumetric meshes , 2012 .
[18] Peter Shirley,et al. A polygonal approximation to direct scalar volume rendering , 1990, SIGGRAPH 1990.
[19] Michael Garland,et al. Designing efficient sorting algorithms for manycore GPUs , 2009, 2009 IEEE International Symposium on Parallel & Distributed Processing.