Re-enactment and its information practices; tensions between the individual and the collective

Purpose – The purpose of this paper is to explore the practices used by Australian re-enactors to achieve authenticity, a communally agreed measure of acceptability in the creation of an impression, the dress, behaviours and accoutrements of the period, through the concepts of serious leisure and information practices. Design/methodology/approach – Re-enactment is a practical, information-based performative activity. In this paper, the research styles and decision-making processes developed and employed by its enthusiasts to create authentic impressions are examined through an ethnographic case study. Findings – The re-enactors are identified as “makers and tinkerers”, in Stebbins’s categorisation of serious leisure. Research, documentation and the sharing of information, knowledge and skills are common practices among re-enactors and acknowledged as integral to the processes of creating an impression to a collectively agreed standard of authenticity. Re-enactors’ “making” includes not only the creation o...

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