A high-level control mechanism for human locomotion based on parametric frame space interpolation

This paper describes a locomotion control technique for articulated figures in which new movements are interactively generated from a set of reference movements. Reference movements based on walking and running gait patterns are used to form a locomotion framework. An animator interactively specifies an envisioned movement as an interpolation between these reference movements by drawing a path within the locomotion framework and by traversing the path to produce a temporal mapping (or by applying a predefined temporal mapping). The result is a high-level locomotion control mechanism that supports real-time creation of new movements from an existing movement base.