An Evaluation of Video Quality Assessment Metrics for Passive Gaming Video Streaming
暂无分享,去创建一个
Sebastian Möller | Maria G. Martini | Nabajeet Barman | Saman Zadtootaghaj | Steven Schmidt | S. Möller | M. Martini | Steven Schmidt | Nabajeet Barman | Saman Zadtootaghaj
[1] Alan C. Bovik,et al. No-Reference Image Quality Assessment in the Spatial Domain , 2012, IEEE Transactions on Image Processing.
[2] Praful Gupta,et al. SpEED-QA: Spatial Efficient Entropic Differencing for Image and Video Quality , 2017, IEEE Signal Processing Letters.
[3] Sebastian Möller,et al. A Comparative Quality Assessment Study for Gaming and Non-Gaming Videos , 2018, 2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX).
[4] Sebastian Möller,et al. GamingVideoSET: A Dataset for Gaming Video Streaming Applications , 2018, 2018 16th Annual Workshop on Network and Systems Support for Games (NetGames).
[5] Yan Lu,et al. Introduction to the Special Section on Visual Computing in the Cloud: Cloud Gaming and Virtualization , 2015, IEEE Trans. Circuits Syst. Video Technol..
[6] Alan C. Bovik,et al. A Two-Step Framework for Constructing Blind Image Quality Indices , 2010, IEEE Signal Processing Letters.
[7] Rajiv Soundararajan,et al. Video Quality Assessment by Reduced Reference Spatio-Temporal Entropic Differencing , 2013, IEEE Transactions on Circuits and Systems for Video Technology.
[8] Eero P. Simoncelli,et al. Image quality assessment: from error visibility to structural similarity , 2004, IEEE Transactions on Image Processing.
[9] Alan C. Bovik,et al. Making a “Completely Blind” Image Quality Analyzer , 2013, IEEE Signal Processing Letters.