Distinguishing Difficulty Levels with Non-invasive Brain Activity Measurements
暂无分享,去创建一个
Robert J. K. Jacob | Sergio Fantini | Leanne M. Hirshfield | Erin Treacy Solovey | Angelo Sassaroli | Audrey Girouard | Krysta Chauncey | R. Jacob | S. Fantini | A. Sassaroli | A. Girouard | E. Solovey | K. Chauncey | Audrey Girouard
[1] Cuntai Guan,et al. Temporal classification of multichannel near-infrared spectroscopy signals of motor imagery for developing a brain–computer interface , 2007, NeuroImage.
[2] Yushiro Yamashita,et al. Prefrontal cerebral blood volume patterns while playing video games—A near-infrared spectroscopy study , 2006, Brain and Development.
[3] Shirley Coyle,et al. On the suitability of near-infrared (NIR) systems for next-generation brain-computer interfaces. , 2004, Physiological measurement.
[4] Philippe A. Palanque,et al. Human-Computer Interaction – INTERACT 2007 , 2007, Lecture Notes in Computer Science.
[5] Edward Cutrell,et al. BCI for passive input in HCI , 2007 .
[6] Roel Vertegaal,et al. Towards a Physiological Model of User Interruptability , 2007, INTERACT.
[7] Brendan Z. Allison,et al. Workload assessment of computer gaming using a single-stimulus event-related potential paradigm , 2008, Biological Psychology.
[8] N. Mukawa,et al. Brain Activity Comparison of Different-Genre Video Game Players , 2007, Second International Conference on Innovative Computing, Informatio and Control (ICICIC 2007).
[9] S. Hart,et al. Development of NASA-TLX (Task Load Index): Results of Empirical and Theoretical Research , 1988 .
[10] M. Herrmann,et al. Prefrontal activation through task requirements of emotional induction measured with NIRS , 2003, Biological Psychology.
[11] Desney S. Tan,et al. Using a low-cost electroencephalograph for task classification in HCI research , 2006, UIST.
[12] Erin M. Nishimura,et al. A new approach to functional near-infrared technology , 2007, IEEE Engineering in Medicine and Biology Magazine.
[13] Kazuo Hiraki,et al. Sustained decrease in oxygenated hemoglobin during video games in the dorsal prefrontal cortex: A NIRS study of children , 2006, NeuroImage.
[14] Michael E. Smith,et al. Neurophysiological measures of cognitive workload during human-computer interaction , 2003 .
[15] Robert J. K. Jacob,et al. Brain measurement for usability testing and adaptive interfaces: an example of uncovering syntactic workload with functional near infrared spectroscopy , 2009, CHI.
[16] A. Villringer,et al. Non-invasive optical spectroscopy and imaging of human brain function , 1997, Trends in Neurosciences.
[17] Britton Chance,et al. Functional Optical Brain Imaging Using Near-Infrared During Cognitive Tasks , 2004, Int. J. Hum. Comput. Interact..
[18] Desney S. Tan,et al. Brain-computer interfaces for hci and games , 2008, CHI Extended Abstracts.
[19] K. Hiraki,et al. Prefrontal Cortex Deactivation During Video Game Play , 2005 .
[20] Thomas G. Dietterich. Machine Learning for Sequential Data: A Review , 2002, SSPR/SPR.
[21] S. Cerutti,et al. Non-invasive neuroimaging: Generalized Linear Models for interpreting functional Near Infrared Spectroscopy signals , 2007, 2007 3rd International IEEE/EMBS Conference on Neural Engineering.
[22] Meltem Izzetoglu,et al. Detecting deception in the brain: a functional near-infrared spectroscopy study of neural correlates of intentional deception , 2005, SPIE Smart Structures and Materials + Nondestructive Evaluation and Health Monitoring.
[23] S. Bunce,et al. Functional near-infrared spectroscopy , 2006, IEEE Engineering in Medicine and Biology Magazine.
[24] Graham J Hole,et al. How to Design and Report Experiments , 2002 .
[25] Edwin R. Hancock,et al. Structural, Syntactic, and Statistical Pattern Recognition, Joint IAPR International Workshop, SSPR&SPR 2010, Cesme, Izmir, Turkey, August 18-20, 2010. Proceedings , 2010, SSPR/SPR.