Variables Influencing the Intensity of Simulated Affective States
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An important, yet minimally explored, aspect of emotion simulation is the way in which changes in emotion eliciting situations can give rise to different intensities in the resulting emotion instances. Usin~ the work of Ortony, etal. [Ortony e~ al., 1988J as a guide, we propose a set of emotion inLe~siLy ~ariables to be used in modeling the causes of varying emotion intensity, and discuss their implementation within the coarse-grained simulation environment of the Affective Reasoner [Elliott, 1992], a program that reasons about emotion. These variables, our motivation for selecting them, and portions of two functions which use them in computing simulated emotion intensities, are presented in this paper.
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