Games and machine learning: a powerful combination in an artificial intelligence course
暂无分享,去创建一个
[1] Katrin Becker,et al. All I Ever Needed to Know About Programming, I Learned From Re-writing Classic Arcade Games , 2005 .
[2] Z. Markov,et al. Pedagogical Possibilities for the N-Puzzle Problem , 2006, Proceedings. Frontiers in Education. 36th Annual Conference.
[3] Michael Eagle,et al. Wu's castle: teaching arrays and loops in a game , 2008, ITiCSE.
[4] Ingrid Russell,et al. Project MLEXAI: applying machine learning to web document classification , 2007 .
[5] Bruce Gooch,et al. The impact of game design on students' interest in CS , 2008, GDCSE.
[6] Arthur L. Samuel,et al. Some studies in machine learning using the game of checkers , 2000, IBM J. Res. Dev..
[7] Arthur L. Samuel,et al. Some Studies in Machine Learning Using the Game of Checkers , 1967, IBM J. Res. Dev..
[8] Ingrid Russell,et al. Non-traditional projects in the undergraduate AI course , 2006, SIGCSE '06.
[9] Z. Markov,et al. Enhancing undergraduate AI courses through machine learning projects , 2005, Proceedings Frontiers in Education 35th Annual Conference.
[10] Jonathan Schaeffer,et al. Checkers Is Solved , 2007, Science.
[11] W. G. Cochran. Some Methods for Strengthening the Common χ 2 Tests , 1954 .
[12] S. Hidi,et al. The Role Of Interest In Learning And Development , 1994 .
[13] John Minor Ross. Guiding students through programming puzzles: value and examples of Java game assignments , 2002, SGCS.
[14] David J. Groggel,et al. Practical Nonparametric Statistics , 2000, Technometrics.
[15] Timothy Huang,et al. The game of go: an ideal environment for capstone and undergraduate research projects , 2003, SIGCSE.
[16] Peter Shirley,et al. Experiencing aspects of games programming in an introductory computer graphics class , 2007, SIGCSE '07.
[17] Henry MacKay Walker,et al. Games: good/evil , 2008, SIGCSE '08.
[18] Katrin Becker,et al. Teaching with games: the Minesweeper and Asteroids experience , 2001 .
[19] Adrienne Decker,et al. When objects collide: abstractions over common physics problems for capstone projects in CS1 , 2005 .
[20] Scott A. Wallace,et al. Exploring the use of competetive programming: observations from the classroom , 2007 .
[21] Richard J. Nowakowski. More Games of No Chance , 2011 .
[22] E LairdJohn. Using a Computer Game to Develop Advanced AI , 2001 .
[23] Scott T. Leutenegger. A CS1 to CS2 bridge class using 2D game programming , 2006 .
[24] D.C. Cliburn. The Effectiveness of Games as Assignments in an Introductory Programming Course , 2006, Proceedings. Frontiers in Education. 36th Annual Conference.
[25] U. Wilensky. Abstract Meditations on the Concrete and Concrete Implications for Mathematics Education , 1991 .
[26] David M. Hansen,et al. Give students a clue: a course-project for undergraduate artificial intelligence , 2007, SIGCSE '07.
[27] Peter Norvig,et al. Artificial Intelligence: A Modern Approach , 1995 .
[28] Shirley Mthethwa-Sommers,et al. Pedagogical Possibilities , 2012 .
[29] Scott A. Wallace,et al. Addressing the need for a java based game curriculum , 2006 .
[30] Katrin Becker,et al. Serious games + computer science = serious CS , 2007 .
[31] Daniel C. Cliburn,et al. Games, stories, or something more traditional: the types of assignments college students prefer , 2008, SIGCSE '08.
[32] Brian C. Ladd,et al. The curse of Monkey Island: holding the attention of students weaned on computer games , 2006 .
[33] Jonathan Schaeffer,et al. A World Championship Caliber Checkers Program , 1992, Artif. Intell..
[34] Patricia Haden. The incredible rainbow spitting chicken: teaching traditional programming skills through games programming , 2006 .
[35] Katrin Becker,et al. Measuring effectiveness of constructivist and behaviourist assignments in CS102 , 2003, ITiCSE '03.
[36] Vasile Rus,et al. MLeXAI: biomedical term classification , 2009 .
[37] Jessica D. Bayliss. The Effects of Games in CS1-3 , 2007, J. Game Dev..
[38] James E. Driskell,et al. Games, Motivation, and Learning: A Research and Practice Model , 2002 .
[39] Briana B. Morrison,et al. Engagement: gaming throughout the curriculum , 2009, SIGCSE '09.
[40] Jessica D. Bayliss,et al. Games as a "flavor" of CS1 , 2006, SIGCSE '06.
[41] Tracy Camp,et al. An ACM-W literature review on women in computing , 2002, SGCS.
[42] J. Bruer. Schools for Thought: A Science of Learning in the Classroom , 1993 .
[43] Fu-Shing Sun,et al. Teaching Design Patterns Through Computer Game Development , 2008, JERC.
[44] A. L. Samuel,et al. Some studies in machine learning using the game of checkers. II: recent progress , 1967 .
[45] Tiffany Barnes,et al. Experimental evaluation of teaching recursion in a video game , 2009, SIGGRAPH 2009.
[46] Randolph M. Jones,et al. Design and implementation of computer games: a capstone course for undergraduate computer science education , 2000, SIGCSE '00.
[47] Scott A. Wallace,et al. Game-themed programming assignments: the faculty perspective , 2008, SIGCSE '08.