Interactive Location-Based Game for Supporting Effective English Learning
暂无分享,去创建一个
[1] Chih-Ming Chen,et al. Personalized Context-Aware Ubiquitous Learning System for Supporting Effectively English Vocabulary Learning , 2007, Seventh IEEE International Conference on Advanced Learning Technologies (ICALT 2007).
[2] A. Collins. Goal-Based Scenarios and the Problem of Situated Learning: A Commentary on Andersen Consulting's Design of Goal-Based Scenarios. , 1994 .
[3] Gwo-Jen Hwang. Criteria and Strategies of Ubiquitous Learning , 2006, IEEE International Conference on Sensor Networks, Ubiquitous, and Trustworthy Computing (SUTC'06).
[4] Albert Sydney Hornby,et al. The Situational Approach in Language Teaching (I) , 1950 .
[5] Duncan Rowland,et al. Life on the edge: supporting collaboration in location-based experiences , 2005, CHI.
[6] Marina Papastergiou,et al. Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation , 2009, Comput. Educ..
[7] Axel Küpper. Location-based Services: Fundamentals and Operation , 2005 .
[8] N. Naiman,et al. The Good Language Learner , 2003 .
[9] Sara de Freitas,et al. Online gaming as an educational tool in learning and training , 2007, Br. J. Educ. Technol..
[10] Lucia Pannese,et al. Games and learning come together to maximise effectiveness: The challenge of bridging the gap , 2007, Br. J. Educ. Technol..
[11] M. Driscoll. Psychology of Learning for Instruction , 1993 .
[12] A. U. Chamot,et al. The Good Language Learner , 1996 .
[13] Ian Taylor,et al. Shared visiting in EQUATOR city , 2002, CVE '02.
[14] David S. Kirk,et al. Savannah: mobile gaming and learning? , 2004, J. Comput. Assist. Learn..
[15] Gregory D. Abowd,et al. Providing architectural support for building context-aware applications , 2000 .
[16] David Kirk,et al. Savannah: experiential learning through mobile gaming , 2004 .
[17] Judy Robertson,et al. Computer game design: Opportunities for successful learning , 2008, Comput. Educ..
[18] Hirokazu Kato,et al. Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing , 2002, Personal and Ubiquitous Computing.