Towards understanding the relationship between game type and network traffic for cloud gaming
暂无分享,去创建一个
Sebastian Möller | Lea Skorin-Kapov | Mirko Suznjevic | Justus Beyer | Nikola Sorsa | S. Möller | M. Suznjevic | L. Skorin-Kapov | Justus Beyer | Nikola Sorsa
[1] Chun-Ying Huang,et al. Measuring the latency of cloud gaming systems , 2011, ACM Multimedia.
[2] José Alberto Hernández,et al. Dissecting the protocol and network traffic of the OnLive cloud gaming platform , 2014, Multimedia Systems.
[3] José Alberto Hernández,et al. An empirical study of Cloud Gaming , 2012, 2012 11th Annual Workshop on Network and Systems Support for Games (NetGames).
[4] Sung-Soo Kim,et al. Multi-view Rendering Approach for Cloud-based Gaming Services , 2011 .
[5] Mark Claypool,et al. Motion and scene complexity for streaming video games , 2009, FDG.
[6] Cheng-Hsin Hsu,et al. GamingAnywhere: an open-source cloud gaming testbed , 2013, ACM Multimedia.
[7] Maja Matijasevic,et al. MMORPG Player actions: Network performance, session patterns and latency requirements analysis , 2009, Multimedia Tools and Applications.
[8] Han-I Su,et al. Are all games equally cloud-gaming-friendly? An electromyographic approach , 2012, 2012 11th Annual Workshop on Network and Systems Support for Games (NetGames).
[9] Esa Piri,et al. Empirical Evaluation of Streamed Online Gaming over WiMAX , 2011, TRIDENTCOM.
[10] Ryan Shea,et al. Cloud gaming: architecture and performance , 2013, IEEE Network.
[11] Tobias Hoßfeld,et al. An Evaluation of QoE in Cloud Gaming Based on Subjective Tests , 2011, 2011 Fifth International Conference on Innovative Mobile and Internet Services in Ubiquitous Computing.
[12] Cheng-Hsin Hsu,et al. GamingAnywhere: The first open source cloud gaming system , 2014, TOMCCAP.
[13] Mark Claypool,et al. Thin to win? Network performance analysis of the OnLive thin client game system , 2012, 2012 11th Annual Workshop on Network and Systems Support for Games (NetGames).
[14] ITU-T Rec. P.910 (04/2008) Subjective video quality assessment methods for multimedia applications , 2009 .