Products and Practices: Selected Concepts from Science and Technology Studies and from Social Theories of Consumption and Practice1

Design researchers and practitioners are increasingly interested in how designed artefacts shape and are shaped by the contexts in which they are used. Despite a long if selective history of theoretical engagement between design and social science, there has yet to be an effective exchange of ideas on this subject in particular. In this article, we present a selection of concepts drawn from recent debates in science and technology studies and consumption theory. We introduce notions of acquisition; scripting; appropriation; assembly; normalisation and practice with the aim of initiating an inter- disciplinary conversation about how designed artefacts are configured and appropriated and about how they structure the social practices and situations of which they are a part.

[1]  Guy Julier,et al.  The culture of design , 2000 .

[2]  R. Silverstone Time, Information and Communication Technologies and the Household , 1993 .

[3]  R. Belk,et al.  Culture and Consumption: New Approaches to the Symbolic Character of Consumer Goods and Activities , 1989 .

[4]  Jason W. Patton,et al.  Design by Society: Science and Technology Studies and the Social Shaping of Design1 , 2004, Design Issues.

[5]  Madeleine Akrich,et al.  The De-scription of Technical Objects , 1992 .

[6]  K. Clark,et al.  Innovation: Mapping the winds of creative destruction☆ , 1993 .

[7]  J. Schot,et al.  Regime shifts to sustainability through processes of niche formation : the approach of strategic niche management , 1998 .

[8]  Martin Hand,et al.  Orchestrating Concepts: Kitchen Dynamics and Regime Change in Good Housekeeping and Ideal Home, 1922–2002 , 2004 .

[9]  Colin Campbell,et al.  The desire for the new Its nature and social location as presented in theories of fashion and modern consumerism , 1994 .

[10]  Alex Preda,et al.  The turn to things : Arguments for a sociological theory of things , 1999 .

[11]  T. Schatzki Social Practices: A Wittgensteinian Approach to Human Activity and the Social , 1996 .

[12]  M. Douglas,et al.  The World of Goods , 2021 .

[13]  Mika Pantzar,et al.  Domestication of Everyday Life Technology: Dynamic Views on the Social Histories of Artifacts , 1997 .

[14]  W. Abernathy Innovation : Mapping the winds of creative destruction * , 2003 .

[15]  Elizabeth Shove,et al.  Defrosting the Freezer: From Novelty to Convenience , 2000 .

[16]  E. Shove,et al.  Consumers, Producers and Practices , 2005 .

[17]  Onno de Johannes Cornelis Maria van den Johan Ellen van Wit,et al.  Innovative Junctions: Office Technologies in the Netherlands, 1880-1980 , 2002 .

[18]  S. Woolgar Configuring the User: The Case of Usability Trials , 1990 .

[19]  Elizabeth Shove,et al.  Inconspicuous consumption: the sociology of consumption, lifestyles and the environment , 1998 .

[20]  Danny Miller Coca-Cola: a black sweet drink from Trinidad. , 1997 .

[21]  S.W.K. van den Burg,et al.  Comfort, Cleanliness and Convenience; the Social Organisation of Normality , 2004 .

[22]  B. Latour 10 ''Where Are the Missing Masses? The Sociology of a Few Mundane Artifacts'' , 1992 .

[23]  M. Berg The Politics of Technology: On Bringing Social Theory into Technological Design , 1998 .

[24]  Nicola Morelli,et al.  Designing Product/Service Systems: A Methodological Exploration1 , 2002, Design Issues.

[25]  Todd C. Kelley,et al.  The Art of Innovation: Lessons in Creativity from IDEO, America's Leading Design Firm , 2001 .

[26]  Andreas Reckwitz Toward a Theory of Social Practices , 2002 .

[27]  V. Margolin The Politics of the Artificial , 2017 .

[28]  Jodi Forlizzi,et al.  On the Relationship between Emotion, Experience and the Design of New Products , 2003 .

[29]  Jesse S. Tatum,et al.  The Challenge of Responsible Design , 2004, Design Issues.