Which is more stable and specific: DSM‐5 internet gaming disorder or ICD‐11 gaming disorder? A longitudinal study
暂无分享,去创建一个
D. Han | T. Choi | V. Starcevic | H. Hwang | Tae Ho Kim | Yu-Na Hong
[1] J. Lau,et al. Maladaptive cognitions, loneliness, and social anxiety as potential moderators of the association between Internet gaming time and Internet gaming disorder among adolescent Internet gamers in China. , 2022, Addictive behaviors.
[2] Carol S. Lee,et al. Personal value, self-efficacy, and social acceptability of a social behavior as correlates of behavioral action in social anxiety , 2021, Trends in psychiatry and psychotherapy.
[3] H. Nakayama,et al. Application of the eleventh revision of the International Classification of Diseases gaming disorder criteria to treatment-seeking patients: Comparison with the fifth edition of the Diagnostic and Statistical Manual of Mental Disorders Internet gaming disorder criteria , 2021, Journal of behavioral addictions.
[4] Pravin Dullur,et al. A systematic review on the intersection of attention-deficit hyperactivity disorder and gaming disorder. , 2020, Journal of psychiatric research.
[5] J. Derevensky,et al. Gaming Disorder Across the Lifespan: a Scoping Review of Longitudinal Studies , 2020, Current Addiction Reports.
[6] Bo Mi Kim,et al. Self-Efficacy and Clinical Characteristics in Casual Gamers Compared to Excessive Gaming Users and Non-Gamers in Young Adults , 2020, Journal of clinical medicine.
[7] D. Han,et al. Internet gaming disorder and gaming disorder in the context of seeking and not seeking treatment for video-gaming. , 2020, Journal of psychiatric research.
[8] Tyrone L. Burleigh,et al. Associations between comorbid stress and Internet Gaming Disorder symptoms: Are there cultural and gender variations? , 2020, Asia-Pacific psychiatry : official journal of the Pacific Rim College of Psychiatrists.
[9] C. Ko,et al. Validity, functional impairment and complications related to Internet gaming disorder in the DSM-5 and gaming disorder in the ICD-11 , 2020, The Australian and New Zealand journal of psychiatry.
[10] Bruno Schivinski,et al. Laxer Clinical Criteria for Gaming Disorder May Hinder Future Efforts to Devise an Efficient Diagnostic Approach: A Tree-Based Model Study , 2019, Journal of clinical medicine.
[11] Takahiro A. Kato,et al. Hikikomori Phenomenon in East Asia: Regional Perspectives, Challenges, and Opportunities for Social Health Agencies , 2019, Front. Psychiatry.
[12] Jung-Seok Choi,et al. Clinical Characteristics of Diagnosis for Internet Gaming Disorder: Comparison of DSM-5 IGD and ICD-11 GD Diagnosis , 2019, Journal of clinical medicine.
[13] G. Gmel,et al. Bidirectional Associations Between Self-Reported Gaming Disorder and Adult Attention Deficit Hyperactivity Disorder: Evidence From a Sample of Young Swiss Men , 2018, Front. Psychiatry.
[14] Daniel L. King,et al. Including gaming disorder in the ICD-11: The need to do so from a clinical and public health perspective , 2018, Journal of behavioral addictions.
[15] Takahiro A. Kato,et al. Prevalence rate of Internet addiction among Japanese college students: Two cross‐sectional studies and reconsideration of cut‐off points of Young's Internet Addiction Test in Japan , 2018, Psychiatry and clinical neurosciences.
[16] Dan J Stein,et al. Problematic internet use as an age-related multifaceted problem: Evidence from a two-site survey , 2018, Addictive behaviors.
[17] Daniel L. King,et al. Internet gaming disorder should qualify as a mental disorder , 2018, The Australian and New Zealand journal of psychiatry.
[18] L. Kriston,et al. A longitudinal study on psychosocial causes and consequences of Internet gaming disorder in adolescence , 2018, Psychological Medicine.
[19] Vega González-Bueso,et al. Association between Internet Gaming Disorder or Pathological Video-Game Use and Comorbid Psychopathology: A Comprehensive Review , 2018, International journal of environmental research and public health.
[20] Andrew K. Przybylski,et al. A weak scientific basis for gaming disorder: Let us err on the side of caution , 2018, Journal of behavioral addictions.
[21] V. Starcevic,et al. Internet gaming disorder does not qualify as a mental disorder , 2018, The Australian and New Zealand journal of psychiatry.
[22] Andrew K. Przybylski,et al. Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal , 2017, Journal of behavioral addictions.
[23] Daniel L. King,et al. Functional impairment matters in the screening and diagnosis of gaming disorder , 2017, Journal of behavioral addictions.
[24] W. van den Brink. ICD-11 Gaming Disorder: Needed and just in time or dangerous and much too early? , 2017, Journal of behavioral addictions.
[25] M. Griffiths,et al. Chaos and confusion in DSM-5 diagnosis of Internet Gaming Disorder: Issues, concerns, and recommendations for clarity in the field , 2017, Journal of behavioral addictions.
[26] D. Han,et al. The Structured Clinical Interview for DSM-5 Internet Gaming Disorder: Development and Validation for Diagnosing IGD in Adolescents , 2016, Psychiatry investigation.
[27] Chih-Hung Ko,et al. Association between Internet gaming disorder and adult attention deficit and hyperactivity disorder and their correlates: Impulsivity and hostility. , 2017, Addictive behaviors.
[28] Young Sik Lee,et al. Effectiveness of atomoxetine and methylphenidate for problematic online gaming in adolescents with attention deficit hyperactivity disorder , 2016, Human psychopharmacology.
[29] R. Stieglitz,et al. Self-Esteem, Self-Efficacy, and Resources in Adults With ADHD , 2016, Journal of attention disorders.
[30] D. Gentile,et al. A multilevel longitudinal study of adolescent Internet addiction: The role of obsessive–compulsive symptoms and classroom openness to experience , 2016 .
[31] Daniel L. King,et al. Working towards an international consensus on criteria for assessing internet gaming disorder: a critical commentary on Petry et al. (2014). , 2016, Addiction.
[32] Chih-Hung Ko,et al. Internet Gaming Disorder in the DSM-5 , 2015, Current Psychiatry Reports.
[33] H. Bozkurt,et al. High psychiatric comorbidity in adolescents with dissociative disorders , 2015, Psychiatry and clinical neurosciences.
[34] P. Maurage,et al. Are we overpathologizing everyday life? A tenable blueprint for behavioral addiction research , 2015, Journal of behavioral addictions.
[35] Erica M. Woodin,et al. Natural course of behavioral addictions: a 5-year longitudinal study , 2015, BMC Psychiatry.
[36] Michael Scharkow,et al. Longitudinal patterns of problematic computer game use among adolescents and adults--a 2-year panel study. , 2014, Addiction.
[37] Cecilia Cheng,et al. The association between internet addiction and psychiatric co-morbidity: a meta-analysis , 2014, BMC Psychiatry.
[38] Chih-Hung Ko,et al. Evaluation of the diagnostic criteria of Internet gaming disorder in the DSM-5 among young adults in Taiwan. , 2014, Journal of psychiatric research.
[39] Daniel L. King,et al. The cognitive psychology of Internet gaming disorder. , 2014, Clinical psychology review.
[40] Daniel Kardefelt-Winther,et al. A conceptual and methodological critique of internet addiction research: Towards a model of compensatory internet use , 2014, Comput. Hum. Behav..
[41] Young Sik Lee,et al. Home visitation program for detecting, evaluating and treating socially withdrawn youth in Korea , 2013, Psychiatry and clinical neurosciences.
[42] Daeho Kim,et al. Reliability and Validity of the Korean Version of the Internet Addiction Test among College Students , 2013, Journal of Korean medical science.
[43] Yoon Hyae Young,et al. Validation of the Short Form of the Korean Social Interaction Anxiety Scale (K-SIAS) and the Korean Social Phobia Scale (K-SPS) , 2013 .
[44] M. Kaess,et al. The Association between Pathological Internet Use and Comorbid Psychopathology: A Systematic Review , 2012, Psychopathology.
[45] Ya-Mei Bai,et al. The association between online gaming, social phobia, and depression: an internet survey , 2012, BMC Psychiatry.
[46] J. Chae,et al. The Diagnostic Stability of DSM-IV Diagnoses: An Examination of Major Depressive Disorder, Bipolar I Disorder, and Schizophrenia in Korean Patients , 2011, Clinical psychopharmacology and neuroscience : the official scientific journal of the Korean College of Neuropsychopharmacology.
[47] Kelly A Saran,et al. The screens culture: impact on ADHD , 2011, Attention deficit and hyperactivity disorders.
[48] A. V. van Rooij,et al. Online video game addiction: identification of addicted adolescent gamers. , 2010, Addiction.
[49] Patti M. Valkenburg,et al. Psychosocial causes and consequences of pathological gaming , 2011, Comput. Hum. Behav..
[50] P. Renshaw,et al. The effect of methylphenidate on Internet video game play in children with attention-deficit/hyperactivity disorder. , 2009, Comprehensive psychiatry.
[51] C. Ko,et al. The comorbid psychiatric symptoms of Internet addiction: attention deficit and hyperactivity disorder (ADHD), depression, social phobia, and hostility. , 2007, The Journal of adolescent health : official publication of the Society for Adolescent Medicine.
[52] Robert M. Holaway,et al. The treatment of social anxiety disorder. , 2004, Clinical psychology review.
[53] Young Shin Kim,et al. The reliability and validity of Kiddie-Schedule for Affective Disorders and Schizophrenia-Present and Lifetime Version- Korean version (K-SADS-PL-K). , 2004, Yonsei medical journal.
[54] R. Mattick,et al. Development and validation of measures of social phobia scrutiny fear and social interaction anxiety. , 1998, Behaviour research and therapy.
[55] K. Young. Caught in the Net: How to Recognize the Signs of Internet Addiction--and a Winning Strategy for Recovery , 1998 .
[56] D. Sheehan,et al. The Mini-International Neuropsychiatric Interview (M.I.N.I.): the development and validation of a structured diagnostic psychiatric interview for DSM-IV and ICD-10. , 1998, The Journal of clinical psychiatry.
[57] N. Ryan,et al. Schedule for Affective Disorders and Schizophrenia for School-Age Children-Present and Lifetime Version (K-SADS-PL): initial reliability and validity data. , 1997, Journal of the American Academy of Child and Adolescent Psychiatry.