Concise prelude to programming : concepts & design

0 Introduction 0.1 Computers Everywhere 0.2 A Brief History of Computers 0.3 Computer Basics 0.4 Software and Programming Languages Chapter Review and Exercises 1 An Introduction to Programming In the Everyday World You Are Already a Programmer! 1.1 What Is Programming? 1.2 Basic Programming Concepts 1.3 Data Processing and Output 1.4 Types of Data Chapter Review and Exercises 2 Developing a Program In the Everyday World Planning to Program? You Need a Plan 2.1 The Program Development Cycle 2.2 Program Design 2.3 Coding, Documenting, and Testing a Program 2.4 Commercial Programs: Testing and Documenting 2.5 Structured Programming 2.6 An Introduction to OOP and GUIs Chapter Review and Exercises 3 Selecting Structure: Making Decisions In the Everyday World Decisions, decisions, decisions ... 3.1 An Introduction to Selection Structures 3.2 Relational and Logical Operators 3.3 Selecting from Several Alternatives 3.4 Applications of Selection Structures 3.5 Focus on Problem Solving: A New Car Price Calculator Chapter Review and Exercises 4 Repetition Structures: Looping In the Everyday World Loops 4.1 An Introduction to Repetition Structures: Computers Never Get Bored! 4.2 Counter-Controlled Loops 4.3 Applications of Repetition Structures 4.4 Nested Loops 4.5 Focus on Problem Solving: A Cost, Revenue, and Profit Problem Chapter Review and Exercises 5 Arrays: Lists and Tables In the Everyday World Arrays 5.1 One-Dimensional Arrays 5.2 Searching and Sorting Arrays 5.3 Other Uses of Arrays 5.4 Two-Dimensional Arrays 5.5 Focus on Problem Solving: An Invoice Preparation Program Chapter Review and Exercises 6 Sequential Data Files In the Everyday World Data Files 6.1 An Introduction to Data Files 6.2 Modifying a Sequential File 6.3 Merging Sequential Files 6.4 Focus on Problem Solving: Control Break Processing Chapter Review and Exercise