Measuring student acceptance of game based learning for game and technology education curriculum development
暂无分享,去创建一个
[1] Dana Mohammed Fallata. The role of edutainment in teaching reading and vocabulary to english language learners , 2013 .
[2] M. Volman,et al. Gender Equity and Information Technology in Education: The Second Decade , 2001 .
[3] Zühal Okan,et al. Edutainment: is learning at risk? , 2003, Br. J. Educ. Technol..
[4] Hanafizan Hussain,et al. Theoretical framework for edutainment: the cognitive engineering , 2006 .
[5] Matthew K. Burns,et al. Updated Meta-Analysis of Learner Control Within Educational Technology , 2014 .
[6] Maria Virvou,et al. On the usability and likeability of virtual reality games for education: The case of VR-ENGAGE , 2008, Comput. Educ..
[7] Josef Trna,et al. Edutainment or Entertainment. Education Possibilities ofDidactic Games in Science Education , 2007 .
[8] Franca Garzotto,et al. FaTe2: storytelling edutainment experiences in 2D and 3D collaborative spaces , 2006, IDC '06.
[9] Iraklis Varlamis,et al. Utilising an Educational Framework for the Development of Edutainment Scenarios , 2011 .
[10] Mohammad Chuttur,et al. Overview of the Technology Acceptance Model: Origins, Developments and Future Directions , 2009 .
[11] Hanafizan Hussain,et al. Conceptualized framework for edutainment , 2003 .
[12] Charlotte Wiberg,et al. Satisfaction and learnability in edutainment : A usability study of the knowledge game ‘Laser Challenge’at the Nobel e-museum , 2003, HCI International 2003.
[13] Giorgos Lepouras,et al. Virtual museums for all: employing game technology for edutainment , 2004, Virtual Reality.
[14] Anne Soronen,et al. Edutainment From Television and Computers to Digital Television , 2004 .
[15] Simon Egenfeldt-Nielsen,et al. Beyond Edutainment: Exploring the Educational Potential of Computer Games , 2011 .
[16] Jan G. Hogle. Considering Games as Cognitive Tools: In Search of Effective "Edutainment" , 1996 .
[17] B. F. Van der Meulen,et al. Is edutainment software really educational? A feature analysis of Dutch edutainment software for young children , 2011 .
[18] Michela Addis,et al. New Technologies and Cultural Consumption. Edutainment is Born , 2005 .
[19] Iván Martínez-Ortiz,et al. Integration and Deployment of Educational Games in e-Learning Environments: The Learning Object Model Meets Educational Gaming , 2009, J. Educ. Technol. Soc..
[20] Michail N. Giannakos,et al. "This Game Is Girly!" Perceived Enjoyment and Student Acceptance of Edutainment , 2012, Edutainment.
[21] E. Facchini,et al. Effects of edutainment employing abstinence and faithfulness messages on first-year students at the University of Nairobi. , 2007 .
[22] Setia Wirawan,et al. Analysis of Child Computer Interaction in Edutainment and Simulation Games Application on Android Pl , 2013 .