ANIMASI INTERAKTIF PENGENALAN HEWAN KHAS PULAU INDONESIA BERBASIS ANDROID PADA TK KUPU-KUPU MUNGIL BEKASI

Abstract — Concentration of kindergarten children were very minimal compared to adults make teachers need to be extra in the delivery of material in the learning process because kids get bored easily with the media book. Many types and concepts that must be absorbed and used the learning process is still classically causes less understanding children and teachers must often repeat the learning materials. Teaching with lecture method and the lack of props make children less interested in learning. The method used to convey information one through multimedia-based learning android with needs analysis, system design, code generation, testing, support. The purpose of this learning system is to help children learn animal diversity typical kindergarten on an island in Indonesia. Fill delivered a simple material. There are also quiz exercises to test children's understanding about this matter and also the game to provide entertainment in the study. In addition android multimedia-based learning can also help teachers deliver material with the introduction of the animals easier. Studying the animals unique to the island in Indonesia needs to be ways or strategies that can facilitate children in learning. To attract attention, is necessary to create classroom situation makes the children motivated to learn. One way is to use teaching aids or media when teachers teach. Rapid advances in technology, especially information technology encourages people to develop media that can be used anytime and anywhere.